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Gun huds V2 [NOW WITH COMPONENTS!] (#4333)
* start * Update tgstation.dme * Update human.dm * aaa * aaaaaa * Advanced shit here. * NEXT GEN FPS * Update gun_hud.dm * Update gun_safety.dm * Update ballistic.dm * Delete gun_safety.dm * Create gun_safety.dm * eeee * WAKE THE FUCK UP SAMURAI * aaaa * aaaa * v2.3 * aa * Update gun_hud_component.dm * aaaaaaaa * aaaaaaaaaa * Update gun_hud_component.dm * Update weldingtool.dm * Update gun_hud_component.dm * aaaaa * aaa * JAMMED" * Update gun_hud_component.dm * Update gun_hud_component.dm * Update gun_hud_component.dm * Fullauto stack tracing added * aaaaaa * TICK TEST * Update fullauto.dm * Update fullauto.dm * REVERT THIS MAYBE * Update fullauto.dm * Update fullauto.dm * Update fullauto.dm * Update fullauto.dm * WORK YOU BITCH * Update fullauto.dm * a * Update gun_hud_upgrades.dm * aaaa * aaaaaaaaa * aaaaa * Update gun_hud_component.dm * Update gun_hud_component.dm
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@@ -79,6 +79,7 @@
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damtype = BRUTE
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update_appearance()
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if(!can_off_process)
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SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
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STOP_PROCESSING(SSobj, src)
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return
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//Welders left on now use up fuel, but lets not have them run out quite that fast
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@@ -88,6 +89,7 @@
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burned_fuel_for += delta_time
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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use(1)
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SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
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update_appearance()
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//This is to start fires. process() is only called if the welder is on.
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@@ -208,6 +210,7 @@
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. = welding
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welding = new_value
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set_light_on(welding)
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SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
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//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
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