diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index eb14f421686..3b30066a7e9 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -245,7 +245,7 @@ force = 5 slot_flags = ITEM_SLOT_BACK block_chance = 50 - menu_description = "A red staff which provides a high chance of blocking incoming attacks via a protective red aura around it's user, but deals very low amount of damage. Can be worn only on the back." + menu_description = "A red staff which provides a medium chance of blocking incoming attacks via a protective red aura around its user, but deals very low amount of damage. Can be worn only on the back." /// The icon which appears over the mob holding the item var/shield_icon = "shield-red" @@ -259,7 +259,7 @@ icon_state = "godstaff-blue" inhand_icon_state = "godstaff-blue" shield_icon = "shield-old" - menu_description = "A blue staff which provides a high chance of blocking incoming attacks via a protective blue aura around it's user, but deals very low amount of damage. Can be worn only on the back." + menu_description = "A blue staff which provides a medium chance of blocking incoming attacks via a protective blue aura around its user, but deals very low amount of damage. Can be worn only on the back." /obj/item/nullrod/claymore name = "holy claymore" @@ -535,7 +535,7 @@ attack_verb_continuous = list("attacks", "smashes", "crushes", "splatters", "cracks") attack_verb_simple = list("attack", "smash", "crush", "splatter", "crack") hitsound = 'sound/weapons/blade1.ogg' - menu_description = "A hammer dealing a little less damage due to it's user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back." + menu_description = "A hammer dealing a little less damage due to its user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back." /obj/item/nullrod/pride_hammer/Initialize(mapload) . = ..() @@ -619,7 +619,7 @@ attack_verb_continuous = list("bites", "eats", "fin slaps") attack_verb_simple = list("bite", "eat", "fin slap") hitsound = 'sound/weapons/bite.ogg' - menu_description = "A plushie dealing a little less damage due to it's cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt." + menu_description = "A plushie dealing a little less damage due to its cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/carp/Initialize(mapload) . = ..() @@ -642,7 +642,7 @@ worn_icon_state = "bostaff0" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' - menu_description = "A staff which provides a medium chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back." + menu_description = "A staff which provides a medium-low chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back." /obj/item/nullrod/tribal_knife icon_state = "crysknife" @@ -658,7 +658,7 @@ attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") item_flags = SLOWS_WHILE_IN_HAND - menu_description = "A sharp knife. Randomly speeds or slows it's user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere." + menu_description = "A sharp knife. Randomly speeds or slows its user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere." /obj/item/nullrod/tribal_knife/Initialize(mapload) . = ..()