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weakens death EMP
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@@ -250,7 +250,7 @@
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/datum/reagent/blob/electromagnetic_web/death_reaction(obj/effect/blob/B, cause)
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if(!isnull(cause))
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empulse(B.loc, 2, 4) //less than screen range, so you can stand out of range to avoid it
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empulse(B.loc, 2, 3) //less than screen range, so you can stand out of range to avoid it
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//does brute damage, bonus damage for each nearby blob, and spreads damage out
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/datum/reagent/blob/synchronous_mesh
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