Refactors ear damage into ear organs (#26044)

* Refactors ear damage into ear organs

🆑 coiax
add: Centcom would like to inform all employees that they have ears.
add: Adds "ear" organs to all carbons. These organs store ear damage and
deafness. A carbon without any ears is deaf. Genetic
deafness functions as before.
/🆑

- `ear_damage` and `ear_deaf` vars removed from /mob.
- All mobs have a `can_hear` proc, which returns TRUE always except for
carbons.
- Carbons need to have an ear organ that has 0 `deaf` var.

- Explanation of how ear damage works is in the code, it hasn't been
changed from previously. Deafness is applied in number of Life ticks
until you regain hearing, while damage is long team, heals slower, and
when high enough, can cause flashbangs to make you go permamently deaf,
as before.

- Wearing earmuffs halves the healing time of deafness, and promotes
healing long term ear damage, as before. Earmuffs now have a secondary
flag HEALS_EARS, which currently only they own.

* Changes how soundbang deafness works slightly

* Ear organ icon

* Code review I

* Makes fully healing carbons not dependent on having a dna and species

* Gives monkeys and aliens ears

* Whoops

* Split organs into seperate files

* Tweaks.

* Un-removes brain damage lines

* Moved procs onto /mob for ear stuff

* Massages things into compiling

* Replacement of spam_flag with world.time tracker
This commit is contained in:
coiax
2017-04-22 13:51:03 +01:00
committed by KorPhaeron
parent 6be64ff969
commit f993f9ce36
39 changed files with 922 additions and 904 deletions
+1
View File
@@ -201,6 +201,7 @@
/obj/item/clothing/ears/earmuffs/Initialize(mapload)
..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
SET_SECONDARY_FLAG(src, HEALS_EARS)
//Glasses
/obj/item/clothing/glasses
@@ -1,15 +1,7 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
/mob/living/brain/adjustEarDamage()
return
/mob/living/brain/setEarDamage() // no ears to damage or heal
return
/////////////////////////////////// EYE_BLIND ////////////////////////////////////
/mob/living/brain/blind_eyes() // no eyes to damage or heal
@@ -47,6 +47,7 @@
internal_organs += new /obj/item/organ/alien/hivenode
internal_organs += new /obj/item/organ/tongue/alien
internal_organs += new /obj/item/organ/eyes/night_vision/alien
internal_organs += new /obj/item/organ/ears
..()
/mob/living/carbon/alien/assess_threat() // beepsky won't hunt aliums
@@ -146,6 +147,8 @@ Des: Removes all infected images from the alien.
mind.transfer_to(new_xeno)
qdel(src)
// TODO make orbiters orbit the new xeno, or make xenos species rather than types
#undef HEAT_DAMAGE_LEVEL_1
#undef HEAT_DAMAGE_LEVEL_2
#undef HEAT_DAMAGE_LEVEL_3
+3
View File
@@ -720,6 +720,9 @@
if(reagents)
reagents.addiction_list = list()
..()
// heal ears after healing disabilities, since ears check DEAF disability
// when healing.
restoreEars()
/mob/living/carbon/can_be_revived()
. = ..()
@@ -275,20 +275,24 @@
/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 1, damage_pwr = 5, deafen_pwr = 15)
var/ear_safety = get_ear_protection()
var/obj/item/organ/ears/ears = getorganslot("ears")
if(ear_safety < 2) //has ears
var/effect_amount = intensity - ear_safety
if(effect_amount > 0)
if(stun_pwr)
Stun(stun_pwr*effect_amount)
Weaken(stun_pwr*effect_amount)
if(deafen_pwr || damage_pwr)
setEarDamage(ear_damage + damage_pwr*effect_amount, max(ear_deaf, deafen_pwr*effect_amount))
if (ear_damage >= 15)
if(istype(ears) && (deafen_pwr || damage_pwr))
ears.ear_damage += damage_pwr * effect_amount
ears.deaf = max(ears.deaf, deafen_pwr * effect_amount)
if(ears.ear_damage >= 15)
to_chat(src, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ear_damage - 5))
to_chat(src, "<span class='warning'>You can't hear anything!</span>")
disabilities |= DEAF
else if(ear_damage >= 5)
if(prob(ears.ear_damage - 5))
to_chat(src, "<span class='userdanger'>You can't hear anything!</span>")
ears.ear_damage = min(ears.ear_damage, UNHEALING_EAR_DAMAGE)
// you need earmuffs, inacusiate, or replacement
else if(ears.ear_damage >= 5)
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
src << sound('sound/weapons/flash_ring.ogg',0,1,0,250)
return effect_amount //how soundbanged we are
@@ -308,3 +312,9 @@
hit_clothes = head
if(hit_clothes)
hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
/mob/living/carbon/can_hear()
. = FALSE
var/obj/item/organ/ears/ears = getorganslot("ears")
if(istype(ears) && !ears.deaf)
. = TRUE
@@ -58,6 +58,7 @@
internal_organs += new /obj/item/organ/heart
internal_organs += new dna.species.mutanteyes()
internal_organs += new dna.species.mutantears
internal_organs += new /obj/item/organ/brain
..()
+1 -11
View File
@@ -66,18 +66,8 @@
else if(eye_blurry) //blurry eyes heal slowly
adjust_blurriness(-1)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
setEarDamage(-1, max(ear_deaf, 1))
else
if(istype(ears, /obj/item/clothing/ears/earmuffs)) // earmuffs rest your ears, healing ear_deaf faster and ear_damage, but keeping you deaf.
setEarDamage(max(ear_damage-0.10, 0), max(ear_deaf - 1, 1))
// deafness heals slowly over time, unless ear_damage is over 100
if(ear_damage < 100)
adjustEarDamage(-0.05,-1)
if (getBrainLoss() >= 60 && stat != DEAD)
if (prob(3))
if(prob(3))
if(prob(25))
emote("drool")
else
@@ -17,10 +17,10 @@
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
var/face_y_offset = 0
var/hair_y_offset = 0
var/hair_color = null // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
@@ -69,9 +69,13 @@
//Eyes
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
///////////
// PROCS //
///////////
//Ears
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
///////////
// PROCS //
///////////
/datum/species/New()
@@ -122,6 +126,7 @@
var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
var/obj/item/organ/ears/ears = C.getorganslot("ears")
if((NOBLOOD in species_traits) && heart)
heart.Remove(C)
@@ -139,6 +144,11 @@
eyes = new mutanteyes
eyes.Insert(C)
if(ears)
qdel(ears)
ears = new mutantears
ears.Insert(C)
if((!(NOBREATH in species_traits)) && !lungs)
if(mutantlungs)
lungs = new mutantlungs()
@@ -44,6 +44,7 @@
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
..()
/mob/living/carbon/monkey/movement_delay()
@@ -133,15 +134,6 @@
protection = protection/7 //the rest of the body isn't covered.
return protection
/mob/living/carbon/monkey/fully_heal(admin_revive = 0)
if(!getorganslot("lungs"))
var/obj/item/organ/lungs/L = new()
L.Insert(src)
if(!getorganslot("tongue"))
var/obj/item/organ/tongue/T = new()
T.Insert(src)
..()
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot("lungs"))
return 0
-8
View File
@@ -123,14 +123,6 @@
if(client && !eye_blurry)
clear_fullscreen("blurry")
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
setEarDamage(-1, max(ear_deaf, 1))
else
// deafness heals slowly over time, unless ear_damage is over 100
if(ear_damage < 100)
adjustEarDamage(-0.05,-1)
/mob/living/proc/update_damage_hud()
return
-2
View File
@@ -379,8 +379,6 @@
cure_blind()
cure_husk()
disabilities = 0
ear_deaf = 0
ear_damage = 0
hallucination = 0
heal_overall_damage(100000, 100000, 0, 0, 1) //heal brute and burn dmg on both organic and robotic limbs, and update health right away.
ExtinguishMob()
+1 -1
View File
@@ -153,7 +153,7 @@
if(!only_listener)
// Play voice for all mobs in the z level
for(var/mob/M in GLOB.player_list)
if(M.client && !M.ear_deaf && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
var/turf/T = get_turf(M)
if(T.z == z_level)
M << voice
@@ -36,11 +36,3 @@
. = ..()
if(. && updating)
update_stat()
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
/mob/living/silicon/adjustEarDamage()
return
/mob/living/silicon/setEarDamage()
return
@@ -23,12 +23,3 @@
/mob/living/simple_animal/become_blind()
return
/mob/living/simple_animal/adjustEarDamage()
return
/mob/living/simple_animal/setEarDamage()
return
+2 -16
View File
@@ -1,21 +1,7 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
//damage/heal the mob ears and adjust the deaf amount
/mob/living/adjustEarDamage(damage, deaf)
ear_damage = max(0, ear_damage + damage)
ear_deaf = max(0, ear_deaf + deaf)
//pass a negative argument to skip one of the variable
/mob/living/setEarDamage(damage, deaf)
if(damage >= 0)
ear_damage = damage
if(deaf >= 0)
ear_deaf = deaf
//////////////////////////////STUN ////////////////////////////////////
@@ -71,4 +57,4 @@
to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
priority_absorb_key["stuns_absorbed"] += amount
return 0
return ..()
return ..()
+2 -6
View File
@@ -69,7 +69,7 @@
msg = alt_msg
type = alt_type
if(type & 2 && ear_deaf)//Hearing related
if(type & 2 && !can_hear())//Hearing related
if(!alt_msg)
return
else
@@ -958,10 +958,6 @@
set_eye_damage(var_value)
if("eye_blurry")
set_blurriness(var_value)
if("ear_deaf")
setEarDamage(-1, var_value)
if("ear_damage")
setEarDamage(var_value, -1)
if("maxHealth")
updatehealth()
if("resize")
@@ -999,4 +995,4 @@
switch(var_name)
if("logging")
return debug_variable(var_name, logging, 0, src, FALSE)
. = ..()
. = ..()
-2
View File
@@ -42,8 +42,6 @@
var/notransform = null //Carbon
var/eye_blind = 0 //Carbon
var/eye_blurry = 0 //Carbon
var/ear_deaf = 0 //Carbon
var/ear_damage = 0 //Carbon
var/stuttering = 0 //Carbon
var/slurring = 0 //Carbon
var/cultslurring = 0 //Carbon
+3
View File
@@ -489,3 +489,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
var/list/timestamped_message = list("[LAZYLEN(logging[message_type]) + 1]\[[time_stamp()]\] [key_name(src)]" = message)
logging[message_type] += timestamped_message
/mob/proc/can_hear()
. = TRUE
-8
View File
@@ -143,14 +143,6 @@
/mob/proc/Dizzy(amount)
dizziness = max(dizziness,amount,0)
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
/mob/proc/adjustEarDamage()
return
/mob/proc/setEarDamage()
return
/////////////////////////////////// EYE DAMAGE ////////////////////////////////////
/mob/proc/damage_eyes(amount)
@@ -118,7 +118,7 @@
color = "#6600FF" // rgb: 100, 165, 255
/datum/reagent/medicine/inacusiate/on_mob_life(mob/living/M)
M.setEarDamage(0,0)
M.restoreEars()
..()
/datum/reagent/medicine/cryoxadone
+32
View File
@@ -0,0 +1,32 @@
/obj/item/organ/appendix
name = "appendix"
icon_state = "appendix"
zone = "groin"
slot = "appendix"
var/inflamed = 0
/obj/item/organ/appendix/update_icon()
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
else
icon_state = "appendix"
name = "appendix"
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.viruses)
A.cure()
inflamed = 1
update_icon()
..()
/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0)
..()
if(inflamed)
M.AddDisease(new /datum/disease/appendicitis)
/obj/item/organ/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("bad_food", 5)
return S
+69
View File
@@ -0,0 +1,69 @@
/obj/item/organ/ears
name = "ears"
icon_state = "ears"
desc = "There are three parts to the ear. Inner, middle and outer. Only one of these parts should be normally visible."
zone = "head"
slot = "ears"
// `deaf` measures "ticks" of deafness. While > 0, the person is unable
// to hear anything.
var/deaf = 0
// `ear_damage` measures long term damage to the ears, if too high,
// the person will not have either `deaf` or `ear_damage` decrease
// without external aid (earmuffs, drugs)
var/ear_damage = 0
/obj/item/organ/ears/on_life()
if(!iscarbon(owner))
return
var/mob/living/carbon/C = owner
// genetic deafness prevents the body from using the ears, even if healthy
if(C.disabilities & DEAF)
deaf = max(deaf, 1)
else
if(HAS_SECONDARY_FLAG(C.ears, HEALS_EARS))
deaf = max(deaf - 1, 1)
ear_damage = max(ear_damage - 0.10, 0)
// if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs.
if(ear_damage < UNHEALING_EAR_DAMAGE)
ear_damage = max(ear_damage - 0.05, 0)
deaf = max(deaf - 1, 0)
/obj/item/organ/ears/proc/restoreEars()
deaf = 0
ear_damage = 0
var/mob/living/carbon/C = owner
if(iscarbon(owner) && C.disabilities & DEAF)
deaf = 1
/obj/item/organ/ears/proc/adjustEarDamage(ddmg, ddeaf)
ear_damage = max(ear_damage + ddmg, 0)
deaf = max(deaf + ddeaf, 0)
/obj/item/organ/ears/proc/minimumDeafTicks(value)
deaf = max(deaf, value)
/mob/proc/restoreEars()
/mob/living/carbon/restoreEars()
var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
if(ears)
ears.restoreEars()
/mob/proc/adjustEarDamage()
/mob/living/carbon/adjustEarDamage(ddmg, ddeaf)
var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
if(ears)
ears.adjustEarDamage(ddmg, ddeaf)
/mob/proc/minimumDeafTicks()
/mob/living/carbon/minimumDeafTicks(value)
var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
if(ears)
ears.minimumDeafTicks(value)
+130
View File
@@ -0,0 +1,130 @@
/obj/item/organ/eyes
name = "eyes"
icon_state = "eyeballs"
desc = "I see you!"
zone = "eyes"
slot = "eye_sight"
var/sight_flags = 0
var/see_in_dark = 2
var/tint = 0
var/eye_color = "" //set to a hex code to override a mob's eye color
var/old_eye_color = "fff"
var/flash_protect = 0
var/see_invisible = SEE_INVISIBLE_LIVING
var/lighting_alpha
/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = 0)
..()
if(ishuman(owner))
var/mob/living/carbon/human/HMN = owner
old_eye_color = HMN.eye_color
if(eye_color)
HMN.eye_color = eye_color
HMN.regenerate_icons()
else
eye_color = HMN.eye_color
M.update_tint()
owner.update_sight()
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
..()
if(ishuman(M) && eye_color)
var/mob/living/carbon/human/HMN = M
HMN.eye_color = old_eye_color
HMN.regenerate_icons()
M.update_tint()
M.update_sight()
/obj/item/organ/eyes/night_vision
name = "shadow eyes"
desc = "A spooky set of eyes that can see in the dark."
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
actions_types = list(/datum/action/item_action/organ_action/use)
var/night_vision = TRUE
/obj/item/organ/eyes/night_vision/ui_action_click()
switch(lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
else
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
owner.update_sight()
/obj/item/organ/eyes/night_vision/alien
name = "alien eyes"
desc = "It turned out they had them after all!"
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
sight_flags = SEE_MOBS
///Robotic
/obj/item/organ/eyes/robotic
name = "robotic eyes"
icon_state = "cybernetic_eyeballs"
desc = "Your vision is augmented."
status = ORGAN_ROBOTIC
/obj/item/organ/eyes/robotic/emp_act(severity)
if(!owner)
return
if(severity > 1)
if(prob(10 * severity))
return
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
owner.flash_act(visual = 1)
/obj/item/organ/eyes/robotic/xray
name = "X-ray eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
eye_color = "000"
see_in_dark = 8
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
/obj/item/organ/eyes/robotic/thermals
name = "Thermals eyes"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
eye_color = "FC0"
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
sight_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
flash_protect = -1
see_in_dark = 8
/obj/item/organ/eyes/robotic/flashlight
name = "flashlight eyes"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
eye_color ="fee5a3"
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight_eyes"
flash_protect = 2
tint = INFINITY
/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
return
/obj/item/organ/eyes/robotic/flashlight/Insert(var/mob/living/carbon/M, var/special = 0)
..()
M.set_light(M.light_range + 15, M.light_power + 1)
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, var/special = 0)
M.set_light(M.light_range -15, M.light_power - 1)
..()
// Welding shield implant
/obj/item/organ/eyes/robotic/shield
name = "shielded robotic eyes"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
flash_protect = 2
/obj/item/organ/eyes/robotic/shield/emp_act(severity)
return
+126
View File
@@ -0,0 +1,126 @@
/obj/item/organ/heart
name = "heart"
icon_state = "heart-on"
zone = "chest"
slot = "heart"
origin_tech = "biotech=5"
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
var/beating = 1
var/icon_base = "heart"
attack_verb = list("beat", "thumped")
/obj/item/organ/heart/update_icon()
if(beating)
icon_state = "[icon_base]-on"
else
icon_state = "[icon_base]-off"
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
..()
if(!special)
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
/obj/item/organ/heart/proc/stop_if_unowned()
if(!owner)
Stop()
/obj/item/organ/heart/attack_self(mob/user)
..()
if(!beating)
visible_message("<span class='notice'>[user] squeezes [src] to \
make it beat again!</span>", "<span class='notice'>You squeeze \
[src] to make it beat again!</span>")
Restart()
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)
/obj/item/organ/heart/proc/Stop()
beating = 0
update_icon()
return 1
/obj/item/organ/heart/proc/Restart()
beating = 1
update_icon()
return 1
/obj/item/organ/heart/prepare_eat()
var/obj/S = ..()
S.icon_state = "heart-off"
return S
/obj/item/organ/heart/cursed
name = "cursed heart"
desc = "A heart that, when inserted, will force you to pump it manually."
icon_state = "cursedheart-off"
icon_base = "cursedheart"
origin_tech = "biotech=6"
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
var/last_pump = 0
var/add_colour = TRUE //So we're not constantly recreating colour datums
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
//How much to heal per pump, negative numbers would HURT the player
var/heal_brute = 0
var/heal_burn = 0
var/heal_oxy = 0
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
if(H == user && istype(H))
playsound(user,'sound/effects/singlebeat.ogg',40,1)
user.drop_item()
Insert(user)
else
return ..()
/obj/item/organ/heart/cursed/on_life()
if(world.time > (last_pump + pump_delay))
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
var/mob/living/carbon/human/H = owner
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = max(H.blood_volume - blood_loss, 0)
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
if(add_colour)
H.add_client_colour(/datum/client_colour/cursed_heart_blood) //bloody screen so real
add_colour = FALSE
else
last_pump = world.time //lets be extra fair *sigh*
/obj/item/organ/heart/cursed/Insert(mob/living/carbon/M, special = 0)
..()
if(owner)
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
/datum/action/item_action/organ_action/cursed_heart
name = "Pump your blood"
//You are now brea- pumping blood manually
/datum/action/item_action/organ_action/cursed_heart/Trigger()
. = ..()
if(. && istype(target,/obj/item/organ/heart/cursed))
var/obj/item/organ/heart/cursed/cursed_heart = target
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
return
cursed_heart.last_pump = world.time
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
to_chat(owner, "<span class = 'notice'>Your heart beats.</span>")
var/mob/living/carbon/human/H = owner
if(istype(H))
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
cursed_heart.add_colour = TRUE
H.adjustBruteLoss(-cursed_heart.heal_brute)
H.adjustFireLoss(-cursed_heart.heal_burn)
H.adjustOxyLoss(-cursed_heart.heal_oxy)
/datum/client_colour/cursed_heart_blood
priority = 100 //it's an indicator you're dieing, so it's very high priority
colour = "red"
+267
View File
@@ -0,0 +1,267 @@
#define HUMAN_MAX_OXYLOSS 3
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
#define HEAT_GAS_DAMAGE_LEVEL_1 2
#define HEAT_GAS_DAMAGE_LEVEL_2 4
#define HEAT_GAS_DAMAGE_LEVEL_3 8
#define COLD_GAS_DAMAGE_LEVEL_1 0.5
#define COLD_GAS_DAMAGE_LEVEL_2 1.5
#define COLD_GAS_DAMAGE_LEVEL_3 3
/obj/item/organ/lungs
name = "lungs"
icon_state = "lungs"
zone = "chest"
slot = "lungs"
gender = PLURAL
w_class = WEIGHT_CLASS_NORMAL
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
//Breath damage
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
var/safe_oxygen_max = 0
var/safe_co2_min = 0
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_min = 0
var/safe_toxins_max = 0.05
var/SA_para_min = 1 //Sleeping agent
var/SA_sleep_min = 5 //Sleeping agent
var/BZ_trip_balls_min = 1 //BZ gas.
var/oxy_breath_dam_min = 1
var/oxy_breath_dam_max = 10
var/co2_breath_dam_min = 1
var/co2_breath_dam_max = 10
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
if((H.status_flags & GODMODE))
return
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!breath || (breath.total_moles() == 0))
if(H.reagents.has_reagent("epinephrine"))
return
if(H.health >= HEALTH_THRESHOLD_CRIT)
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
else if(!(NOCRITDAMAGE in species_traits))
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
H.failed_last_breath = 1
if(safe_oxygen_min)
H.throw_alert("oxy", /obj/screen/alert/oxy)
else if(safe_toxins_min)
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(safe_co2_min)
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
return 0
var/gas_breathed = 0
var/list/breath_gases = breath.gases
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
//Partial pressures in our breath
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
//-- OXY --//
//Too much oxygen! //Yes, some species may not like it.
if(safe_oxygen_max)
if(O2_pp > safe_oxygen_max)
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
else
H.clear_alert("too_much_oxy")
//Too little oxygen!
if(safe_oxygen_min)
if(O2_pp < safe_oxygen_min)
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
H.throw_alert("oxy", /obj/screen/alert/oxy)
else
H.failed_last_breath = 0
if(H.getOxyLoss())
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["o2"][MOLES]
H.clear_alert("oxy")
//Exhale
breath_gases["o2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- CO2 --//
//CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2, this will hurt you, but only once per 4 ticks, instead of once per tick.
if(safe_co2_max)
if(CO2_pp > safe_co2_max)
if(!H.co2overloadtime) // If it's the first breath with too much CO2 in it, lets start a counter, then have them pass out after 12s or so.
H.co2overloadtime = world.time
else if(world.time - H.co2overloadtime > 120)
H.Paralyse(3)
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
H.adjustOxyLoss(8)
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
H.emote("cough")
else
H.co2overloadtime = 0
H.clear_alert("too_much_co2")
//Too little CO2!
if(breathlevels["safe_co2_min"])
if(CO2_pp < safe_co2_min)
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["co2"][MOLES]
H.clear_alert("not_enough_co2")
//Exhale
breath_gases["co2"][MOLES] -= gas_breathed
breath_gases["o2"][MOLES] += gas_breathed
gas_breathed = 0
//-- TOX --//
//Too much toxins!
if(safe_toxins_max)
if(Toxins_pp > safe_toxins_max)
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
if(H.reagents)
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
else
H.clear_alert("tox_in_air")
//Too little toxins!
if(safe_toxins_min)
if(Toxins_pp < safe_toxins_min)
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["plasma"][MOLES]
H.clear_alert("not_enough_tox")
//Exhale
breath_gases["plasma"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- TRACES --//
if(breath) // If there's some other shit in the air lets deal with it here.
// N2O
var/SA_pp = breath.get_breath_partial_pressure(breath_gases["n2o"][MOLES])
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
H.Paralyse(3) // 3 gives them one second to wake up and run away a bit!
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
H.Sleeping(max(H.sleeping+2, 10))
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
if(prob(20))
H.emote(pick("giggle", "laugh"))
// BZ
var/bz_pp = breath.get_breath_partial_pressure(breath_gases["bz"][MOLES])
if(bz_pp > BZ_trip_balls_min)
H.hallucination += 20
if(prob(33))
H.adjustBrainLoss(3)
else if(bz_pp > 0.01)
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
handle_breath_temperature(breath, H)
breath.garbage_collect()
return 1
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
. = 0
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
return 0
if(prob(20))
H.emote("gasp")
if(breath_pp > 0)
var/ratio = safe_breath_min/breath_pp
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
H.failed_last_breath = 1
. = true_pp*ratio/6
else
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
H.failed_last_breath = 1
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
if(abs(310.15 - breath.temperature) > 50)
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
switch(breath.temperature)
if(-INFINITY to 120)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(120 to 200)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(200 to 260)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
switch(breath.temperature)
if(360 to 400)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(400 to 1000)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(1000 to INFINITY)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
/obj/item/organ/lungs/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("salbutamol", 5)
return S
/obj/item/organ/lungs/plasmaman
name = "plasma filter"
safe_oxygen_min = 0 //We don't breath this
safe_toxins_min = 16 //We breath THIS!
safe_toxins_max = 0
#undef HUMAN_MAX_OXYLOSS
#undef HUMAN_CRIT_MAX_OXYLOSS
#undef HEAT_GAS_DAMAGE_LEVEL_1
#undef HEAT_GAS_DAMAGE_LEVEL_2
#undef HEAT_GAS_DAMAGE_LEVEL_3
#undef COLD_GAS_DAMAGE_LEVEL_1
#undef COLD_GAS_DAMAGE_LEVEL_2
#undef COLD_GAS_DAMAGE_LEVEL_3
+20 -768
View File
@@ -100,658 +100,34 @@
//Looking for brains?
//Try code/modules/mob/living/carbon/brain/brain_item.dm
/obj/item/organ/heart
name = "heart"
icon_state = "heart-on"
zone = "chest"
slot = "heart"
origin_tech = "biotech=5"
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
var/beating = 1
var/icon_base = "heart"
attack_verb = list("beat", "thumped")
/obj/item/organ/heart/update_icon()
if(beating)
icon_state = "[icon_base]-on"
else
icon_state = "[icon_base]-off"
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
..()
if(!special)
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
/obj/item/organ/heart/proc/stop_if_unowned()
if(!owner)
Stop()
/obj/item/organ/heart/attack_self(mob/user)
..()
if(!beating)
visible_message("<span class='notice'>[user] squeezes [src] to \
make it beat again!</span>", "<span class='notice'>You squeeze \
[src] to make it beat again!</span>")
Restart()
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)
/obj/item/organ/heart/proc/Stop()
beating = 0
update_icon()
return 1
/obj/item/organ/heart/proc/Restart()
beating = 1
update_icon()
return 1
/obj/item/organ/heart/prepare_eat()
var/obj/S = ..()
S.icon_state = "heart-off"
return S
/obj/item/organ/heart/cursed
name = "cursed heart"
desc = "A heart that, when inserted, will force you to pump it manually."
icon_state = "cursedheart-off"
icon_base = "cursedheart"
origin_tech = "biotech=6"
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
var/last_pump = 0
var/add_colour = TRUE //So we're not constantly recreating colour datums
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
//How much to heal per pump, negative numbers would HURT the player
var/heal_brute = 0
var/heal_burn = 0
var/heal_oxy = 0
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
if(H == user && istype(H))
playsound(user,'sound/effects/singlebeat.ogg',40,1)
user.drop_item()
Insert(user)
else
return ..()
/obj/item/organ/heart/cursed/on_life()
if(world.time > (last_pump + pump_delay))
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
var/mob/living/carbon/human/H = owner
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = max(H.blood_volume - blood_loss, 0)
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
if(add_colour)
H.add_client_colour(/datum/client_colour/cursed_heart_blood) //bloody screen so real
add_colour = FALSE
else
last_pump = world.time //lets be extra fair *sigh*
/obj/item/organ/heart/cursed/Insert(mob/living/carbon/M, special = 0)
..()
if(owner)
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
/datum/action/item_action/organ_action/cursed_heart
name = "Pump your blood"
//You are now brea- pumping blood manually
/datum/action/item_action/organ_action/cursed_heart/Trigger()
. = ..()
if(. && istype(target,/obj/item/organ/heart/cursed))
var/obj/item/organ/heart/cursed/cursed_heart = target
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
return
cursed_heart.last_pump = world.time
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
to_chat(owner, "<span class = 'notice'>Your heart beats.</span>")
var/mob/living/carbon/human/H = owner
if(istype(H))
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
cursed_heart.add_colour = TRUE
H.adjustBruteLoss(-cursed_heart.heal_brute)
H.adjustFireLoss(-cursed_heart.heal_burn)
H.adjustOxyLoss(-cursed_heart.heal_oxy)
/datum/client_colour/cursed_heart_blood
priority = 100 //it's an indicator you're dieing, so it's very high priority
colour = "red"
#define HUMAN_MAX_OXYLOSS 3
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
#define HEAT_GAS_DAMAGE_LEVEL_1 2
#define HEAT_GAS_DAMAGE_LEVEL_2 4
#define HEAT_GAS_DAMAGE_LEVEL_3 8
#define COLD_GAS_DAMAGE_LEVEL_1 0.5
#define COLD_GAS_DAMAGE_LEVEL_2 1.5
#define COLD_GAS_DAMAGE_LEVEL_3 3
/obj/item/organ/lungs
name = "lungs"
icon_state = "lungs"
zone = "chest"
slot = "lungs"
gender = PLURAL
w_class = WEIGHT_CLASS_NORMAL
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
//Breath damage
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
var/safe_oxygen_max = 0
var/safe_co2_min = 0
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_min = 0
var/safe_toxins_max = 0.05
var/SA_para_min = 1 //Sleeping agent
var/SA_sleep_min = 5 //Sleeping agent
var/BZ_trip_balls_min = 1 //BZ gas.
var/oxy_breath_dam_min = 1
var/oxy_breath_dam_max = 10
var/co2_breath_dam_min = 1
var/co2_breath_dam_max = 10
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
if((H.status_flags & GODMODE))
return
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!breath || (breath.total_moles() == 0))
if(H.reagents.has_reagent("epinephrine"))
return
if(H.health >= HEALTH_THRESHOLD_CRIT)
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
else if(!(NOCRITDAMAGE in species_traits))
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
H.failed_last_breath = 1
if(safe_oxygen_min)
H.throw_alert("oxy", /obj/screen/alert/oxy)
else if(safe_toxins_min)
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(safe_co2_min)
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
return 0
var/gas_breathed = 0
var/list/breath_gases = breath.gases
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
//Partial pressures in our breath
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
//-- OXY --//
//Too much oxygen! //Yes, some species may not like it.
if(safe_oxygen_max)
if(O2_pp > safe_oxygen_max)
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
else
H.clear_alert("too_much_oxy")
//Too little oxygen!
if(safe_oxygen_min)
if(O2_pp < safe_oxygen_min)
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
H.throw_alert("oxy", /obj/screen/alert/oxy)
else
H.failed_last_breath = 0
if(H.getOxyLoss())
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["o2"][MOLES]
H.clear_alert("oxy")
//Exhale
breath_gases["o2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- CO2 --//
//CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2, this will hurt you, but only once per 4 ticks, instead of once per tick.
if(safe_co2_max)
if(CO2_pp > safe_co2_max)
if(!H.co2overloadtime) // If it's the first breath with too much CO2 in it, lets start a counter, then have them pass out after 12s or so.
H.co2overloadtime = world.time
else if(world.time - H.co2overloadtime > 120)
H.Paralyse(3)
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
H.adjustOxyLoss(8)
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
H.emote("cough")
else
H.co2overloadtime = 0
H.clear_alert("too_much_co2")
//Too little CO2!
if(breathlevels["safe_co2_min"])
if(CO2_pp < safe_co2_min)
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["co2"][MOLES]
H.clear_alert("not_enough_co2")
//Exhale
breath_gases["co2"][MOLES] -= gas_breathed
breath_gases["o2"][MOLES] += gas_breathed
gas_breathed = 0
//-- TOX --//
//Too much toxins!
if(safe_toxins_max)
if(Toxins_pp > safe_toxins_max)
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
if(H.reagents)
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
else
H.clear_alert("tox_in_air")
//Too little toxins!
if(safe_toxins_min)
if(Toxins_pp < safe_toxins_min)
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else
H.failed_last_breath = 0
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["plasma"][MOLES]
H.clear_alert("not_enough_tox")
//Exhale
breath_gases["plasma"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- TRACES --//
if(breath) // If there's some other shit in the air lets deal with it here.
// N2O
var/SA_pp = breath.get_breath_partial_pressure(breath_gases["n2o"][MOLES])
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
H.Paralyse(3) // 3 gives them one second to wake up and run away a bit!
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
H.Sleeping(max(H.sleeping+2, 10))
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
if(prob(20))
H.emote(pick("giggle", "laugh"))
// BZ
var/bz_pp = breath.get_breath_partial_pressure(breath_gases["bz"][MOLES])
if(bz_pp > BZ_trip_balls_min)
H.hallucination += 20
if(prob(33))
H.adjustBrainLoss(3)
else if(bz_pp > 0.01)
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
handle_breath_temperature(breath, H)
breath.garbage_collect()
return 1
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
. = 0
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
return 0
if(prob(20))
H.emote("gasp")
if(breath_pp > 0)
var/ratio = safe_breath_min/breath_pp
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
H.failed_last_breath = 1
. = true_pp*ratio/6
else
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
H.failed_last_breath = 1
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
if(abs(310.15 - breath.temperature) > 50)
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
switch(breath.temperature)
if(-INFINITY to 120)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(120 to 200)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(200 to 260)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
switch(breath.temperature)
if(360 to 400)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(400 to 1000)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(1000 to INFINITY)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
/obj/item/organ/lungs/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("salbutamol", 5)
return S
/obj/item/organ/lungs/plasmaman
name = "plasma filter"
safe_oxygen_min = 0 //We don't breath this
safe_toxins_min = 16 //We breath THIS!
safe_toxins_max = 0
#undef HUMAN_MAX_OXYLOSS
#undef HUMAN_CRIT_MAX_OXYLOSS
#undef HEAT_GAS_DAMAGE_LEVEL_1
#undef HEAT_GAS_DAMAGE_LEVEL_2
#undef HEAT_GAS_DAMAGE_LEVEL_3
#undef COLD_GAS_DAMAGE_LEVEL_1
#undef COLD_GAS_DAMAGE_LEVEL_2
#undef COLD_GAS_DAMAGE_LEVEL_3
/obj/item/organ/tongue
name = "tongue"
desc = "A fleshy muscle mostly used for lying."
icon_state = "tonguenormal"
zone = "mouth"
slot = "tongue"
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
var/list/languages_possible
var/say_mod = null
var/taste_sensitivity = 15 // lower is more sensitive.
/obj/item/organ/tongue/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/common,
/datum/language/monkey,
/datum/language/ratvar
))
/obj/item/organ/tongue/get_spans()
return list()
/obj/item/organ/tongue/proc/TongueSpeech(var/message)
return message
/obj/item/organ/tongue/Insert(mob/living/carbon/M, special = 0)
..()
if(say_mod && M.dna && M.dna.species)
M.dna.species.say_mod = say_mod
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
..()
if(say_mod && M.dna && M.dna.species)
M.dna.species.say_mod = initial(M.dna.species.say_mod)
/obj/item/organ/tongue/can_speak_in_language(datum/language/dt)
. = is_type_in_typecache(dt, languages_possible)
/obj/item/organ/tongue/lizard
name = "forked tongue"
desc = "A thin and long muscle typically found in reptilian races, apparently moonlights as a nose."
icon_state = "tonguelizard"
say_mod = "hisses"
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
/obj/item/organ/tongue/lizard/TongueSpeech(var/message)
var/regex/lizard_hiss = new("s+", "g")
var/regex/lizard_hiSS = new("S+", "g")
if(copytext(message, 1, 2) != "*")
message = lizard_hiss.Replace(message, "sss")
message = lizard_hiSS.Replace(message, "SSS")
return message
/obj/item/organ/tongue/fly
name = "proboscis"
desc = "A freakish looking meat tube that apparently can take in liquids."
icon_state = "tonguefly"
say_mod = "buzzes"
taste_sensitivity = 25 // you eat vomit, this is a mercy
/obj/item/organ/tongue/fly/TongueSpeech(var/message)
var/regex/fly_buzz = new("z+", "g")
var/regex/fly_buZZ = new("Z+", "g")
if(copytext(message, 1, 2) != "*")
message = fly_buzz.Replace(message, "zzz")
message = fly_buZZ.Replace(message, "ZZZ")
return message
/obj/item/organ/tongue/abductor
name = "superlingual matrix"
desc = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
icon_state = "tongueayylmao"
say_mod = "gibbers"
taste_sensitivity = 101 // ayys cannot taste anything.
/obj/item/organ/tongue/abductor/TongueSpeech(var/message)
//Hacks
var/mob/living/carbon/human/user = usr
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
if(!T || T.type != type)
continue
else if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
var/datum/species/abductor/Ayy = user.dna.species
var/datum/species/abductor/Byy = H.dna.species
if(Ayy.team != Byy.team)
continue
to_chat(H, rendered)
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [rendered]")
return ""
/obj/item/organ/tongue/zombie
name = "rotting tongue"
desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy."
icon_state = "tonguezombie"
say_mod = "moans"
taste_sensitivity = 32
/obj/item/organ/tongue/zombie/TongueSpeech(var/message)
var/list/message_list = splittext(message, " ")
var/maxchanges = max(round(message_list.len / 1.5), 2)
for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--)
var/insertpos = rand(1, message_list.len - 1)
var/inserttext = message_list[insertpos]
if(!(copytext(inserttext, length(inserttext) - 2) == "..."))
message_list[insertpos] = inserttext + "..."
if(prob(20) && message_list.len > 3)
message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...")
return jointext(message_list, " ")
/obj/item/organ/tongue/alien
name = "alien tongue"
desc = "According to leading xenobiologists the evolutionary benefit of having a second mouth in your mouth is \"that it looks badass\"."
icon_state = "tonguexeno"
say_mod = "hisses"
taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
/obj/item/organ/tongue/alien/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/xenocommon,
/datum/language/common,
/datum/language/ratvar,
/datum/language/monkey))
/obj/item/organ/tongue/alien/TongueSpeech(var/message)
playsound(owner, "hiss", 25, 1, 1)
return message
/obj/item/organ/tongue/bone
name = "bone \"tongue\""
desc = "Apparently skeletons alter the sounds they produce \
through oscillation of their teeth, hence their characteristic \
rattling."
icon_state = "tonguebone"
say_mod = "rattles"
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
taste_sensitivity = 101 // skeletons cannot taste anything
var/chattering = FALSE
var/phomeme_type = "sans"
var/list/phomeme_types = list("sans", "papyrus")
/obj/item/organ/tongue/bone/New()
. = ..()
phomeme_type = pick(phomeme_types)
/obj/item/organ/tongue/bone/TongueSpeech(var/message)
. = message
if(chattering)
//Annoy everyone nearby with your chattering.
chatter(message, phomeme_type, usr)
/obj/item/organ/tongue/bone/get_spans()
. = ..()
// Feature, if the tongue talks directly, it will speak with its span
switch(phomeme_type)
if("sans")
. |= SPAN_SANS
if("papyrus")
. |= SPAN_PAPYRUS
/obj/item/organ/tongue/robot
name = "robotic voicebox"
desc = "A voice synthesizer that can interface with organic lifeforms."
status = ORGAN_ROBOTIC
icon_state = "tonguerobot"
say_mod = "states"
attack_verb = list("beeped", "booped")
taste_sensitivity = 25 // not as good as an organic tongue
/obj/item/organ/tongue/robot/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/xenocommon,
/datum/language/common,
/datum/language/ratvar,
/datum/language/monkey,
/datum/language/drone,
/datum/language/machine,
/datum/language/swarmer))
/obj/item/organ/tongue/robot/get_spans()
return ..() | SPAN_ROBOT
/obj/item/organ/appendix
name = "appendix"
icon_state = "appendix"
zone = "groin"
slot = "appendix"
var/inflamed = 0
/obj/item/organ/appendix/update_icon()
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
else
icon_state = "appendix"
name = "appendix"
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.viruses)
A.cure()
inflamed = 1
update_icon()
..()
/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0)
..()
if(inflamed)
M.AddDisease(new /datum/disease/appendicitis)
/obj/item/organ/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("bad_food", 5)
return S
/mob/living/proc/regenerate_organs()
return 0
/mob/living/carbon/regenerate_organs()
CHECK_DNA_AND_SPECIES(src)
var/breathes = TRUE
var/blooded = TRUE
if(dna && dna.species)
if(NOBREATH in dna.species.species_traits)
breathes = FALSE
if(NOBLOOD in dna.species.species_traits)
blooded = FALSE
if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs"))
if(breathes && !getorganslot("lungs"))
var/obj/item/organ/lungs/L = new()
L.Insert(src)
if(!(NOBLOOD in dna.species.species_traits) && !getorganslot("heart"))
if(blooded && !getorganslot("heart"))
var/obj/item/organ/heart/H = new()
H.Insert(src)
if(!getorganslot("tongue"))
var/obj/item/organ/tongue/T
for(var/tongue_type in dna.species.mutant_organs)
if(ispath(tongue_type, /obj/item/organ/tongue))
T = new tongue_type()
T.Insert(src)
if(dna && dna.species)
for(var/tongue_type in dna.species.mutant_organs)
if(ispath(tongue_type, /obj/item/organ/tongue))
T = new tongue_type()
T.Insert(src)
// if they have no mutant tongues, give them a regular one
if(!T)
@@ -768,135 +144,11 @@
E = new()
E.Insert(src)
//Eyes
/obj/item/organ/eyes
name = "eyes"
icon_state = "eyeballs"
desc = "I see you!"
zone = "eyes"
slot = "eye_sight"
var/sight_flags = 0
var/see_in_dark = 2
var/tint = 0
var/eye_color = "" //set to a hex code to override a mob's eye color
var/old_eye_color = "fff"
var/flash_protect = 0
var/see_invisible = SEE_INVISIBLE_LIVING
var/lighting_alpha
/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = 0)
..()
if(ishuman(owner))
var/mob/living/carbon/human/HMN = owner
old_eye_color = HMN.eye_color
if(eye_color)
HMN.eye_color = eye_color
HMN.regenerate_icons()
if(!getorganslot("ears"))
var/obj/item/organ/ears/ears
if(dna && dna.species && dna.species.mutantears)
ears = new dna.species.mutantears
else
eye_color = HMN.eye_color
M.update_tint()
owner.update_sight()
ears = new
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
..()
if(ishuman(M) && eye_color)
var/mob/living/carbon/human/HMN = M
HMN.eye_color = old_eye_color
HMN.regenerate_icons()
M.update_tint()
M.update_sight()
/obj/item/organ/eyes/night_vision
name = "shadow eyes"
desc = "A spooky set of eyes that can see in the dark."
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
actions_types = list(/datum/action/item_action/organ_action/use)
var/night_vision = TRUE
/obj/item/organ/eyes/night_vision/ui_action_click()
switch(lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
else
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
owner.update_sight()
/obj/item/organ/eyes/night_vision/alien
name = "alien eyes"
desc = "It turned out they had them after all!"
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
sight_flags = SEE_MOBS
///Robotic
/obj/item/organ/eyes/robotic
name = "robotic eyes"
icon_state = "cybernetic_eyeballs"
desc = "Your vision is augmented."
status = ORGAN_ROBOTIC
/obj/item/organ/eyes/robotic/emp_act(severity)
if(!owner)
return
if(severity > 1)
if(prob(10 * severity))
return
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
owner.flash_act(visual = 1)
/obj/item/organ/eyes/robotic/xray
name = "X-ray eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
eye_color = "000"
see_in_dark = 8
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
/obj/item/organ/eyes/robotic/thermals
name = "Thermals eyes"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
eye_color = "FC0"
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
sight_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
flash_protect = -1
see_in_dark = 8
/obj/item/organ/eyes/robotic/flashlight
name = "flashlight eyes"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
eye_color ="fee5a3"
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight_eyes"
flash_protect = 2
tint = INFINITY
/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
return
/obj/item/organ/eyes/robotic/flashlight/Insert(var/mob/living/carbon/M, var/special = 0)
..()
M.set_light(M.light_range + 15, M.light_power + 1)
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, var/special = 0)
M.set_light(M.light_range -15, M.light_power - 1)
..()
// Welding shield implant
/obj/item/organ/eyes/robotic/shield
name = "shielded robotic eyes"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
flash_protect = 2
/obj/item/organ/eyes/robotic/shield/emp_act(severity)
return
ears.Insert(src)
+192
View File
@@ -0,0 +1,192 @@
/obj/item/organ/tongue
name = "tongue"
desc = "A fleshy muscle mostly used for lying."
icon_state = "tonguenormal"
zone = "mouth"
slot = "tongue"
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
var/list/languages_possible
var/say_mod = null
var/taste_sensitivity = 15 // lower is more sensitive.
/obj/item/organ/tongue/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/common,
/datum/language/monkey,
/datum/language/ratvar
))
/obj/item/organ/tongue/get_spans()
return list()
/obj/item/organ/tongue/proc/TongueSpeech(var/message)
return message
/obj/item/organ/tongue/Insert(mob/living/carbon/M, special = 0)
..()
if(say_mod && M.dna && M.dna.species)
M.dna.species.say_mod = say_mod
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
..()
if(say_mod && M.dna && M.dna.species)
M.dna.species.say_mod = initial(M.dna.species.say_mod)
/obj/item/organ/tongue/can_speak_in_language(datum/language/dt)
. = is_type_in_typecache(dt, languages_possible)
/obj/item/organ/tongue/lizard
name = "forked tongue"
desc = "A thin and long muscle typically found in reptilian races, apparently moonlights as a nose."
icon_state = "tonguelizard"
say_mod = "hisses"
taste_sensitivity = 10 // combined nose + tongue, extra sensitive
/obj/item/organ/tongue/lizard/TongueSpeech(var/message)
var/regex/lizard_hiss = new("s+", "g")
var/regex/lizard_hiSS = new("S+", "g")
if(copytext(message, 1, 2) != "*")
message = lizard_hiss.Replace(message, "sss")
message = lizard_hiSS.Replace(message, "SSS")
return message
/obj/item/organ/tongue/fly
name = "proboscis"
desc = "A freakish looking meat tube that apparently can take in liquids."
icon_state = "tonguefly"
say_mod = "buzzes"
taste_sensitivity = 25 // you eat vomit, this is a mercy
/obj/item/organ/tongue/fly/TongueSpeech(var/message)
var/regex/fly_buzz = new("z+", "g")
var/regex/fly_buZZ = new("Z+", "g")
if(copytext(message, 1, 2) != "*")
message = fly_buzz.Replace(message, "zzz")
message = fly_buZZ.Replace(message, "ZZZ")
return message
/obj/item/organ/tongue/abductor
name = "superlingual matrix"
desc = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
icon_state = "tongueayylmao"
say_mod = "gibbers"
taste_sensitivity = 101 // ayys cannot taste anything.
/obj/item/organ/tongue/abductor/TongueSpeech(var/message)
//Hacks
var/mob/living/carbon/human/user = usr
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
if(!T || T.type != type)
continue
else if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
var/datum/species/abductor/Ayy = user.dna.species
var/datum/species/abductor/Byy = H.dna.species
if(Ayy.team != Byy.team)
continue
to_chat(H, rendered)
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [rendered]")
return ""
/obj/item/organ/tongue/zombie
name = "rotting tongue"
desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy."
icon_state = "tonguezombie"
say_mod = "moans"
taste_sensitivity = 32
/obj/item/organ/tongue/zombie/TongueSpeech(var/message)
var/list/message_list = splittext(message, " ")
var/maxchanges = max(round(message_list.len / 1.5), 2)
for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--)
var/insertpos = rand(1, message_list.len - 1)
var/inserttext = message_list[insertpos]
if(!(copytext(inserttext, length(inserttext) - 2) == "..."))
message_list[insertpos] = inserttext + "..."
if(prob(20) && message_list.len > 3)
message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...")
return jointext(message_list, " ")
/obj/item/organ/tongue/alien
name = "alien tongue"
desc = "According to leading xenobiologists the evolutionary benefit of having a second mouth in your mouth is \"that it looks badass\"."
icon_state = "tonguexeno"
say_mod = "hisses"
taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED
/obj/item/organ/tongue/alien/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/xenocommon,
/datum/language/common,
/datum/language/ratvar,
/datum/language/monkey))
/obj/item/organ/tongue/alien/TongueSpeech(var/message)
playsound(owner, "hiss", 25, 1, 1)
return message
/obj/item/organ/tongue/bone
name = "bone \"tongue\""
desc = "Apparently skeletons alter the sounds they produce \
through oscillation of their teeth, hence their characteristic \
rattling."
icon_state = "tonguebone"
say_mod = "rattles"
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
taste_sensitivity = 101 // skeletons cannot taste anything
var/chattering = FALSE
var/phomeme_type = "sans"
var/list/phomeme_types = list("sans", "papyrus")
/obj/item/organ/tongue/bone/New()
. = ..()
phomeme_type = pick(phomeme_types)
/obj/item/organ/tongue/bone/TongueSpeech(var/message)
. = message
if(chattering)
//Annoy everyone nearby with your chattering.
chatter(message, phomeme_type, usr)
/obj/item/organ/tongue/bone/get_spans()
. = ..()
// Feature, if the tongue talks directly, it will speak with its span
switch(phomeme_type)
if("sans")
. |= SPAN_SANS
if("papyrus")
. |= SPAN_PAPYRUS
/obj/item/organ/tongue/robot
name = "robotic voicebox"
desc = "A voice synthesizer that can interface with organic lifeforms."
status = ORGAN_ROBOTIC
icon_state = "tonguerobot"
say_mod = "states"
attack_verb = list("beeped", "booped")
taste_sensitivity = 25 // not as good as an organic tongue
/obj/item/organ/tongue/robot/Initialize(mapload)
..()
languages_possible = typecacheof(list(
/datum/language/xenocommon,
/datum/language/common,
/datum/language/ratvar,
/datum/language/monkey,
/datum/language/drone,
/datum/language/machine,
/datum/language/swarmer))
/obj/item/organ/tongue/robot/get_spans()
return ..() | SPAN_ROBOT
+1 -1
View File
@@ -107,7 +107,7 @@
message = lowertext(message)
var/mob/living/list/listeners = list()
for(var/mob/living/L in get_hearers_in_view(8, user))
if(!L.ear_deaf && !L.null_rod_check() && L != user && L.stat != DEAD)
if(L.can_hear() && !L.null_rod_check() && L != user && L.stat != DEAD)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))