Adds tackling (VIDEO INSIDE) (#49476)

* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
This commit is contained in:
Ryll Ryll
2020-03-06 11:17:52 +08:00
committed by GitHub
parent beabbbb04f
commit f9963454db
33 changed files with 723 additions and 43 deletions
@@ -67,7 +67,7 @@
suit = /obj/item/clothing/suit/armor/vest/blueshirt
belt = /obj/item/gun/ballistic/automatic/pistol/m1911
head = /obj/item/clothing/head/helmet/police
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/jackboots
mask = /obj/item/clothing/mask/gas/sechailer/swat/spacepol
glasses = /obj/item/clothing/glasses/sunglasses
@@ -97,7 +97,7 @@
uniform = /obj/item/clothing/under/rank/prisoner
head = /obj/item/clothing/head/hunter
suit = /obj/item/clothing/suit/space/hunter
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/jackboots
mask = /obj/item/clothing/mask/gas/hunter
glasses = /obj/item/clothing/glasses/sunglasses/garb
@@ -485,7 +485,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
toggle_helmet = FALSE // see the whites of their eyes
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
id = /obj/item/card/id/away
belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
+2 -2
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@@ -475,7 +475,7 @@
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/combat/swat
r_pocket = /obj/item/lighter
id = /obj/item/card/id
@@ -492,7 +492,7 @@
uniform = /obj/item/clothing/under/rank/security/officer
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
back = /obj/item/storage/backpack/security
+3 -3
View File
@@ -602,7 +602,7 @@
/obj/item/clothing/suit/armor/vest/russian,
/obj/item/clothing/head/helmet/rus_helmet,
/obj/item/clothing/shoes/russian,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/tackler/combat,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/mask/russian_balaclava,
@@ -629,8 +629,8 @@
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/storage/belt/military/assault,
/obj/item/storage/belt/military/assault,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat)
/obj/item/clothing/gloves/tackler/combat,
/obj/item/clothing/gloves/tackler/combat)
crate_name = "swat crate"
/datum/supply_pack/security/armory/wt550_single
+100
View File
@@ -0,0 +1,100 @@
/obj/item/clothing/gloves/tackler
name = "gripper gloves"
desc = "Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls."
icon_state = "tackle"
item_state = "tackle"
transfer_prints = TRUE
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
resistance_flags = NONE
custom_premium_price = 350
/// For storing our tackler datum so we can remove it after
var/datum/component/tackler
/// See: [/datum/component/tackler/var/stamina_cost]
var/tackle_stam_cost = 25
/// See: [/datum/component/tackler/var/base_knockdown]
var/base_knockdown = 1 SECONDS
/// See: [/datum/component/tackler/var/range]
var/tackle_range = 4
/// See: [/datum/component/tackler/var/min_distance]
var/min_distance = 0
/// See: [/datum/component/tackler/var/speed]
var/tackle_speed = 1
/// See: [/datum/component/tackler/var/skill_mod]
var/skill_mod = 0
/obj/item/clothing/gloves/tackler/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == ITEM_SLOT_GLOVES)
var/mob/living/carbon/human/H = user
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
/obj/item/clothing/gloves/tackler/dropped(mob/user)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.get_item_by_slot(ITEM_SLOT_GLOVES) == src)
qdel(tackler)
/obj/item/clothing/gloves/tackler/dolphin
name = "dolphin gloves"
desc = "Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents."
icon_state = "tackledolphin"
item_state = "tackledolphin"
tackle_stam_cost = 15
base_knockdown = 0.5 SECONDS
tackle_range = 5
tackle_speed = 2
min_distance = 2
skill_mod = -2
/obj/item/clothing/gloves/tackler/combat
name = "gorilla gloves"
desc = "Premium quality combative gloves, heavily reinforced to give the user an edge in close combat tackles, though they are more taxing to use than normal gripper gloves. Fireproof to boot!"
icon_state = "black"
item_state = "blackgloves"
tackle_stam_cost = 35
base_knockdown = 1.5 SECONDS
tackle_range = 5
skill_mod = 2
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
/obj/item/clothing/gloves/tackler/combat/insulated
name = "guerilla gloves"
desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
siemens_coefficient = 0
permeability_coefficient = 0.05
/obj/item/clothing/gloves/tackler/rocket
name = "rocket gloves"
desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
icon_state = "tacklerocket"
item_state = "tacklerocket"
tackle_stam_cost = 50
base_knockdown = 2 SECONDS
tackle_range = 10
min_distance = 7
tackle_speed = 6
skill_mod = 7
/obj/item/clothing/gloves/tackler/offbrand
name = "improvised gripper gloves"
desc = "Ratty looking fingerless gloves wrapped with sticky tape. Beware anyone wearing these, for they clearly have no shame and nothing to lose."
icon_state = "fingerless"
item_state = "fingerless"
tackle_stam_cost = 30
base_knockdown = 1.75 SECONDS
min_distance = 2
skill_mod = -1
+1
View File
@@ -59,6 +59,7 @@
id = /obj/item/card/id/ert/security
suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/security/full
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
+4 -4
View File
@@ -11,7 +11,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/officer
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
glasses = /obj/item/clothing/glasses/thermal/eyepatch
ears = /obj/item/radio/headset/headset_cent/commander
mask = /obj/item/clothing/mask/cigarette/cigar/havana
@@ -244,7 +244,7 @@
uniform = /obj/item/clothing/under/rank/centcom/commander
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/headset_cent/commander
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
@@ -322,7 +322,7 @@
uniform = /obj/item/clothing/under/costume/soviet
head = /obj/item/clothing/head/pirate/captain
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/headset_cent
glasses = /obj/item/clothing/glasses/thermal/eyepatch
suit = /obj/item/clothing/suit/pirate/captain
@@ -380,7 +380,7 @@
uniform = /obj/item/clothing/under/rank/centcom/commander
suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/sechailer/swat
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
back = /obj/item/storage/backpack/security
+1 -1
View File
@@ -17,7 +17,7 @@
name = "Syndicate VR Operative - Basic"
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
back = /obj/item/storage/backpack
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
@@ -20,7 +20,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas
head = /obj/item/clothing/head/helmet/swat
@@ -39,7 +39,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen
@@ -59,7 +59,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen/harness
@@ -130,7 +130,7 @@
uniform = /obj/item/clothing/under/syndicate/camo
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/helmet/alt
mask = /obj/item/clothing/mask/balaclava
@@ -177,7 +177,7 @@
uniform = /obj/item/clothing/under/rank/security/officer
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
@@ -197,7 +197,7 @@
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
if(H.dna.check_mutation(DWARFISM)) //dwarf legions aren't just fluff!
if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff!
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
else
L = new(H.loc)
@@ -717,7 +717,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE))
if(HAS_TRAIT(H, TRAIT_DWARF) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE))
to_chat(H, "<span class='notice'>Now THAT is MANLY!</span>")
boozepwr = 5 //We've had worse in the mines
dorf_mode = TRUE
@@ -584,3 +584,27 @@
build_path = /obj/item/stack/sticky_tape/pointy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Tackle Gloves////////////////
/////////////////////////////////////////
/datum/design/tackle_dolphin
name = "Dolphin Gloves"
id = "tackle_dolphin"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 2500)
build_path = /obj/item/clothing/gloves/tackler/dolphin
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/tackle_rocket
name = "Rocket Gloves"
id = "tackle_rocket"
build_type = PROTOLATHE
materials = list(/datum/material/plasma = 1000, /datum/material/plastic = 2000)
build_path = /obj/item/clothing/gloves/tackler/rocket
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
+12 -3
View File
@@ -1145,9 +1145,6 @@
hidden = TRUE
experimental = TRUE
// Can be researched after getting the basic sticky technology from the BEPIS major reward
/datum/techweb_node/sticky_advanced
id = "sticky_advanced"
display_name = "Advanced Sticky Technology"
@@ -1159,6 +1156,18 @@
hidden = TRUE
experimental = TRUE
/datum/techweb_node/tackle_advanced
id = "tackle_advanced"
display_name = "Advanced Grapple Technology"
description = "Nanotrasen would like to remind its researching staff that it is never acceptable to \"glomp\" your coworkers, and further \"scientific trials\" on the subject \
will no longer be accepted in its academic journals."
design_ids = list("tackle_dolphin", "tackle_rocket")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 2500
hidden = TRUE
experimental = TRUE
//Helpers for debugging/balancing the techweb in its entirety!
/proc/total_techweb_exports()
var/list/datum/techweb_node/processing = list()
+1 -1
View File
@@ -130,7 +130,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/toggle/labcoat
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/syndicate/alt
back = /obj/item/storage/backpack
r_pocket = /obj/item/gun/ballistic/automatic/pistol
+2 -1
View File
@@ -18,7 +18,8 @@
premium = list(/obj/item/storage/belt/security/webbing = 5,
/obj/item/coin/antagtoken = 1,
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1)
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
/obj/item/clothing/gloves/tackler = 5)
refill_canister = /obj/item/vending_refill/security
default_price = 650
extra_price = 700