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Aesthetic Overhaul V3.0[SEMI-MODULAR][READY] (#1245)
* Begin * few fixes * WINDOWS * Update airlock.dm * Update status_display.dm * Fixes plus rusty walls. * Update walls.dm * air alarm, intercom, apc updates, plasma windows, tinted, firealarm(todo) * Update airlock.dm * FINALLY FIXES THE DOORS * Update airlock.dm * firealarm and fixes. * fixes * mining vendor and washing machine * firedoor * blastdoor * firealarm sound, shutters sound, blast door sounds. * Delete window.dm * Revert "Delete window.dm" This reverts commit 4737c539eb9b49a526c784f45161c3189505ac57. * fixes * Update 2.0 newscaster DONE bookshelf DONE disposals chute DONE chairs DONE stools DONE beds - Will upgrade later. requests console DONE light switch DONE roller bed DONE nanomed DONE extinguisher cabnets DONE extinguishers DONE buttons shield generators DONE space heater DONE emitter DONE field generator DONE rad collector DONE cameras DONE morgue units DONE watercooler bench Will upgrade later E-N (corgi) port? Will do later. plastic flaps Done Guns - later * fiox * l o g i c * Update extinguisher.dm * V2.5 * racks and fixws * computer typing noise * gun sprite updates * Update guns.dmi * air alarm light mask * better light overlays * floors! * gaygun, bench * lasergun sounds - remove gun balance. * no decals. * Update intercom.dmi * better directionals * lasercannon, nucgun, * Update laser.dm * aaa * aaa * some sprite updates * aaa * shotgun suppressor+sound * Update airlock.dm * Update shieldgen.dmi * chair fix, tools too. * Update chairs.dmi
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@@ -48,7 +48,7 @@
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*/
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/obj/structure/bed/roller
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name = "roller bed"
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icon = 'icons/obj/rollerbed.dmi'
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icon = 'icons/obj/rollerbed.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "down"
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anchored = FALSE
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resistance_flags = NONE
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@@ -108,7 +108,7 @@
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/obj/item/roller
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name = "roller bed"
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desc = "A collapsed roller bed that can be carried around."
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icon = 'icons/obj/rollerbed.dmi'
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icon = 'icons/obj/rollerbed.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "folded"
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w_class = WEIGHT_CLASS_NORMAL // No more excuses, stop getting blood everywhere
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@@ -1,7 +1,7 @@
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/obj/structure/chair
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name = "chair"
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desc = "You sit in this. Either by will or force."
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icon = 'icons/obj/chairs.dmi'
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icon = 'icons/obj/chairs.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "chair"
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anchored = TRUE
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can_buckle = TRUE
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@@ -1,7 +1,7 @@
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/obj/structure/closet/crate
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name = "crate"
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desc = "A rectangular steel crate."
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icon = 'icons/obj/crates.dmi'
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icon = 'icons/obj/crates.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "crate"
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req_access = null
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can_weld_shut = FALSE
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@@ -1,7 +1,7 @@
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/wallmounts.dmi'
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icon = 'icons/obj/wallmounts.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "extinguisher_closed"
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anchored = TRUE
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density = FALSE
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@@ -17,7 +17,8 @@
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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opened = TRUE
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icon_state = "extinguisher_empty"
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//icon_state = "extinguisher_empty" ORIGINAL
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icon_state = "extinguisher_empty_open" //SKYRAT EDIT CHANGE - AESTHETICS
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else
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stored_extinguisher = new /obj/item/extinguisher(src)
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@@ -121,6 +122,7 @@
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opened = !opened
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update_icon()
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/* SKYRAT EDIT REMOVAL BEGIN - AESTHETICS - MOVED TO MODULAR.
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/obj/structure/extinguisher_cabinet/update_icon_state()
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if(!opened)
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icon_state = "extinguisher_closed"
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@@ -131,6 +133,7 @@
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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*/
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/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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@@ -16,7 +16,7 @@
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GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants and other ghosties.
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/obj/structure/bodycontainer
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icon = 'icons/obj/stationobjs.dmi'
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icon = 'icons/obj/stationobjs.dmi'//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "morgue1"
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density = TRUE
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anchored = TRUE
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@@ -2,7 +2,7 @@
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps. Definitely can't get past those. No way."
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gender = PLURAL
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icon = 'icons/obj/stationobjs.dmi'
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icon = 'icons/obj/stationobjs.dmi'//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "plasticflaps"
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armor = list(MELEE = 100, BULLET = 80, LASER = 80, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 50, ACID = 50)
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density = FALSE
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@@ -600,7 +600,7 @@
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/* Full Tile Windows (more obj_integrity) */
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/obj/structure/window/fulltile
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icon = 'icons/obj/smooth_structures/window.dmi'
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icon = 'icons/obj/smooth_structures/window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "window-0"
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base_icon_state = "window"
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dir = FULLTILE_WINDOW_DIR
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@@ -616,7 +616,7 @@
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anchored = FALSE
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/obj/structure/window/plasma/fulltile
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icon = 'icons/obj/smooth_structures/plasma_window.dmi'
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icon = 'icons/obj/smooth_structures/plasma_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "plasma_window-0"
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base_icon_state = "plasma_window"
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dir = FULLTILE_WINDOW_DIR
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@@ -632,7 +632,7 @@
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anchored = FALSE
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/obj/structure/window/plasma/reinforced/fulltile
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icon = 'icons/obj/smooth_structures/rplasma_window.dmi'
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icon = 'icons/obj/smooth_structures/rplasma_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "rplasma_window-0"
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base_icon_state = "rplasma_window"
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dir = FULLTILE_WINDOW_DIR
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@@ -650,7 +650,7 @@
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state = WINDOW_OUT_OF_FRAME
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/obj/structure/window/reinforced/fulltile
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icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
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icon = 'icons/obj/smooth_structures/reinforced_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "reinforced_window-0"
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base_icon_state = "reinforced_window"
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dir = FULLTILE_WINDOW_DIR
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@@ -668,7 +668,7 @@
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state = WINDOW_OUT_OF_FRAME
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/obj/structure/window/reinforced/tinted/fulltile
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icon = 'icons/obj/smooth_structures/tinted_window.dmi'
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icon = 'icons/obj/smooth_structures/tinted_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "tinted_window-0"
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base_icon_state = "tinted_window"
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dir = FULLTILE_WINDOW_DIR
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