Aesthetic Overhaul V3.0[SEMI-MODULAR][READY] (#1245)

* Begin

* few fixes

* WINDOWS

* Update airlock.dm

* Update status_display.dm

* Fixes plus rusty walls.

* Update walls.dm

* air alarm, intercom, apc updates, plasma windows, tinted, firealarm(todo)

* Update airlock.dm

* FINALLY FIXES THE DOORS

* Update airlock.dm

* firealarm and fixes.

* fixes

* mining vendor and washing machine

* firedoor

* blastdoor

* firealarm sound, shutters sound, blast door sounds.

* Delete window.dm

* Revert "Delete window.dm"

This reverts commit 4737c539eb9b49a526c784f45161c3189505ac57.

* fixes

* Update 2.0

newscaster DONE
bookshelf DONE
disposals chute DONE
chairs DONE
stools DONE
beds - Will upgrade later.
requests console DONE
light switch DONE
roller bed DONE
nanomed DONE
extinguisher cabnets DONE
extinguishers DONE
buttons
shield generators DONE
space heater DONE
emitter DONE
field generator DONE
rad collector DONE
cameras DONE
morgue units DONE
watercooler
bench Will upgrade later
E-N (corgi) port? Will do later.
plastic flaps Done
Guns - later

* fiox

* l o g i c

* Update extinguisher.dm

* V2.5

* racks and fixws

* computer typing noise

* gun sprite updates

* Update guns.dmi

* air alarm light mask

* better light overlays

* floors!

* gaygun, bench

* lasergun sounds - remove gun balance.

* no decals.

* Update intercom.dmi

* better directionals

* lasercannon, nucgun,

* Update laser.dm

* aaa

* aaa

* some sprite updates

* aaa

* shotgun suppressor+sound

* Update airlock.dm

* Update shieldgen.dmi

* chair fix, tools too.

* Update chairs.dmi
This commit is contained in:
Gandalf
2020-11-01 16:35:39 +01:00
committed by GitHub
parent fd46510155
commit f9e3b58ecd
217 changed files with 1137 additions and 73 deletions
@@ -48,7 +48,7 @@
*/
/obj/structure/bed/roller
name = "roller bed"
icon = 'icons/obj/rollerbed.dmi'
icon = 'icons/obj/rollerbed.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "down"
anchored = FALSE
resistance_flags = NONE
@@ -108,7 +108,7 @@
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."
icon = 'icons/obj/rollerbed.dmi'
icon = 'icons/obj/rollerbed.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "folded"
w_class = WEIGHT_CLASS_NORMAL // No more excuses, stop getting blood everywhere
@@ -1,7 +1,7 @@
/obj/structure/chair
name = "chair"
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/chairs.dmi'
icon = 'icons/obj/chairs.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "chair"
anchored = TRUE
can_buckle = TRUE
@@ -1,7 +1,7 @@
/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon = 'icons/obj/crates.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "crate"
req_access = null
can_weld_shut = FALSE
+5 -2
View File
@@ -1,7 +1,7 @@
/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon = 'icons/obj/wallmounts.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "extinguisher_closed"
anchored = TRUE
density = FALSE
@@ -17,7 +17,8 @@
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
opened = TRUE
icon_state = "extinguisher_empty"
//icon_state = "extinguisher_empty" ORIGINAL
icon_state = "extinguisher_empty_open" //SKYRAT EDIT CHANGE - AESTHETICS
else
stored_extinguisher = new /obj/item/extinguisher(src)
@@ -121,6 +122,7 @@
opened = !opened
update_icon()
/* SKYRAT EDIT REMOVAL BEGIN - AESTHETICS - MOVED TO MODULAR.
/obj/structure/extinguisher_cabinet/update_icon_state()
if(!opened)
icon_state = "extinguisher_closed"
@@ -131,6 +133,7 @@
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"
*/
/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
+1 -1
View File
@@ -16,7 +16,7 @@
GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants and other ghosties.
/obj/structure/bodycontainer
icon = 'icons/obj/stationobjs.dmi'
icon = 'icons/obj/stationobjs.dmi'//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "morgue1"
density = TRUE
anchored = TRUE
+1 -1
View File
@@ -2,7 +2,7 @@
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps. Definitely can't get past those. No way."
gender = PLURAL
icon = 'icons/obj/stationobjs.dmi'
icon = 'icons/obj/stationobjs.dmi'//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "plasticflaps"
armor = list(MELEE = 100, BULLET = 80, LASER = 80, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 50, ACID = 50)
density = FALSE
+5 -5
View File
@@ -600,7 +600,7 @@
/* Full Tile Windows (more obj_integrity) */
/obj/structure/window/fulltile
icon = 'icons/obj/smooth_structures/window.dmi'
icon = 'icons/obj/smooth_structures/window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "window-0"
base_icon_state = "window"
dir = FULLTILE_WINDOW_DIR
@@ -616,7 +616,7 @@
anchored = FALSE
/obj/structure/window/plasma/fulltile
icon = 'icons/obj/smooth_structures/plasma_window.dmi'
icon = 'icons/obj/smooth_structures/plasma_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "plasma_window-0"
base_icon_state = "plasma_window"
dir = FULLTILE_WINDOW_DIR
@@ -632,7 +632,7 @@
anchored = FALSE
/obj/structure/window/plasma/reinforced/fulltile
icon = 'icons/obj/smooth_structures/rplasma_window.dmi'
icon = 'icons/obj/smooth_structures/rplasma_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "rplasma_window-0"
base_icon_state = "rplasma_window"
dir = FULLTILE_WINDOW_DIR
@@ -650,7 +650,7 @@
state = WINDOW_OUT_OF_FRAME
/obj/structure/window/reinforced/fulltile
icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
icon = 'icons/obj/smooth_structures/reinforced_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "reinforced_window-0"
base_icon_state = "reinforced_window"
dir = FULLTILE_WINDOW_DIR
@@ -668,7 +668,7 @@
state = WINDOW_OUT_OF_FRAME
/obj/structure/window/reinforced/tinted/fulltile
icon = 'icons/obj/smooth_structures/tinted_window.dmi'
icon = 'icons/obj/smooth_structures/tinted_window.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "tinted_window-0"
base_icon_state = "tinted_window"
dir = FULLTILE_WINDOW_DIR