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Armadyne Munitions Workbench (#6318)
* BOOYAH BABY * 0 * Update ammo_workbench.dm * a * a * Update modular_skyrat/modules/ammo_workbench/code/ammo_workbench.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * AA * a * Update ammo_workbench.dm * AAAAAA * 0 * 0 * maps * Update ammo_workbench.dm * Update pirate_enclave.dmm * Update ammo_workbench.dm * Revert "Update ammo_workbench.dm" This reverts commit 319c97654436af308263863716d2570f6cdf6f59. * Update M45A5.dmi * a * Update ammo_workbench.dm * NOW WORKS WITH ALL AMMOBOXES * aAAAAAAAAAAAAA * AAAAAA * AAAAAAAA * turbomode * a * Update ammo_workbench.dm * Update _basemap.dm * Update modular_projectiles.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com>
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@@ -41,6 +41,7 @@
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name = ".38 Rubber bullet casing"
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desc = "A .38 rubber bullet casing, manufactured to exceedingly bouncy standards."
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projectile_type = /obj/projectile/bullet/c38/match/bouncy
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harmful = FALSE //SKYRAT EDIT ADDITION
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/obj/item/ammo_casing/c38/dumdum
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name = ".38 DumDum bullet casing"
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@@ -27,6 +27,7 @@
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icon_state = "bshell"
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custom_materials = list(/datum/material/iron=250)
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projectile_type = /obj/projectile/bullet/shotgun_beanbag
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harmful = FALSE //SKYRAT EDIT ADDITION
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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@@ -85,6 +86,7 @@
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pellets = 6
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variance = 25
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custom_materials = list(/datum/material/iron=4000)
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harmful = FALSE //SKYRAT EDIT ADDITION
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/obj/item/ammo_casing/shotgun/incapacitate
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name = "custom incapacitating shot"
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