mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 13:38:41 +01:00
Merge remote-tracking branch 'upstream/master' into traymesons
Conflicts: code/modules/research/designs.dm icons/mob/eyes.dmi icons/obj/clothing/glasses.dmi
This commit is contained in:
@@ -7,7 +7,7 @@
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icon_state = "apc_frame"
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flags = CONDUCT
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/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
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@@ -42,7 +42,7 @@
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mob_storage_capacity = 2
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/obj/structure/closet/body_bag/attackby(obj/item/I, mob/user)
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/obj/structure/closet/body_bag/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/weapon/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null, 53)
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if(user.get_active_hand() != I)
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@@ -23,7 +23,7 @@
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icon_state = "candle[i][lit ? "_lit" : ""]"
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/obj/item/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/candle/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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@@ -54,7 +54,7 @@
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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SetLuminosity(CANDLE_LUMINOSITY)
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SSobj.processing.Add(src)
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SSobj.processing |= src
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/obj/item/candle/process()
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@@ -898,7 +898,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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return
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// access to status display signals
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/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
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/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob, params)
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..()
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if(istype(C, /obj/item/weapon/cartridge) && !cartridge)
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cartridge = C
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@@ -308,7 +308,7 @@
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break
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src.updateSelfDialog()
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/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob)
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/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob, params)
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if(istype(W,/obj/item/weapon/screwdriver) && expansion)
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expansion.loc = get_turf(loc)
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user << "You unscrew [expansion]."
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@@ -125,7 +125,8 @@
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master.disrupt()
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/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
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if(istype(loc, /turf/space)) return //No magical space movement!
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if(istype(loc, /turf/space) || !direction)
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return //No magical space movement!
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if(can_move)
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can_move = 0
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@@ -259,6 +259,12 @@ obj/item/device/flashlight/lamp/bananalamp
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item_state = "torch"
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on_damage = 10
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/obj/item/device/flashlight/lantern
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name = "lantern"
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icon_state = "lantern"
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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/obj/item/device/flashlight/slime
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gender = PLURAL
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@@ -283,7 +289,7 @@ obj/item/device/flashlight/lamp/bananalamp
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/obj/item/device/flashlight/emp/New()
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..()
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SSobj.processing.Add(src)
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SSobj.processing |= src
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/obj/item/device/flashlight/emp/Destroy()
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SSobj.processing.Remove(src)
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@@ -44,7 +44,7 @@
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/obj/item/device/laser_pointer/attack(mob/living/M, mob/user)
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laser_act(M, user)
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/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
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/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
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if(!diode)
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user.drop_item()
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@@ -186,7 +186,7 @@
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if(energy <= max_energy)
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if(!recharging)
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recharging = 1
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SSobj.processing.Add(src)
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SSobj.processing |= src
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if(energy <= 0)
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user << "<span class='warning'>You've overused the battery of [src], now it needs time to recharge!</span>"
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recharge_locked = 1
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@@ -70,7 +70,7 @@
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..()
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user << "It has [uses] light\s remaining."
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/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user)
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/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = W
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@@ -0,0 +1,63 @@
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/obj/item/device/megaphone
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name = "megaphone"
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desc = "A device used to project your voice. Loudly."
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icon_state = "megaphone"
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item_state = "radio"
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w_class = 2
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flags = FPRINT
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siemens_coefficient = 1
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var/spamcheck = 0
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var/emagged = 0
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var/insults = 0
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var/list/insultmsg = list("FUCK EVERYONE!", "DEATH TO LIZARDS!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!", "VIVA!", "HONK!")
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/obj/item/device/megaphone/attack_self(mob/living/carbon/human/user as mob)
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if(user.client)
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if(user.client.prefs.muted & MUTE_IC)
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src << "<span class='warning'>You cannot speak in IC (muted).</span>"
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return
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if(!ishuman(user))
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user << "<span class='warning'>You don't know how to use this!</span>"
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return
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if(user.can_speak())
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user << "<span class='warning'>You find yourself unable to speak at all.</span>"
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return
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if(spamcheck > world.time)
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user << "<span class='warning'>\The [src] needs to recharge!</span>"
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return
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var/message = copytext(sanitize(input(user, "Shout a message?", "Megaphone", null) as text),1,MAX_MESSAGE_LEN)
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if(!message)
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return
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message = capitalize(message)
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if ((src.loc == user && user.stat == 0))
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if(emagged)
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if(insults)
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>", null, 1) // 2 stands for hearable message
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insults--
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else
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user << "<span class='warning'>*BZZZZzzzzzt*</span>"
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else
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>", null, 1) // 2 stands for hearable message
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playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
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spamcheck = world.time + 50
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return
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/obj/item/device/megaphone/emag_act(mob/user)
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user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
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emagged = 1
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insults = rand(1, 3) //to prevent dickflooding
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/obj/item/device/megaphone/sec
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name = "security megaphone"
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icon_state = "megaphone-sec"
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/obj/item/device/megaphone/command
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name = "command megaphone"
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icon_state = "megaphone-command"
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/obj/item/device/megaphone/cargo
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name = "supply megaphone"
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icon_state = "megaphone-cargo"
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@@ -47,14 +47,14 @@
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if(OPERATING)
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if(!attached)
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return
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SSobj.processing.Add(src)
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SSobj.processing |= src
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anchored = 1
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mode = value
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update_icon()
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SetLuminosity(0)
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/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
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/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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if(mode == DISCONNECTED)
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var/turf/T = loc
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@@ -31,7 +31,7 @@
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return
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..()
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/obj/item/device/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
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@@ -13,7 +13,7 @@
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/obj/item/device/encryptionkey/New()
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/obj/item/device/encryptionkey/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/encryptionkey/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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/obj/item/device/encryptionkey/syndicate
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icon_state = "cypherkey"
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@@ -200,7 +200,7 @@
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/obj/item/device/radio/headset/ai/receive_range(freq, level)
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return ..(freq, level, 1)
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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// ..()
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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@@ -488,7 +488,7 @@
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else
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user << "<span class='notice'>[name] can not be modified or attached.</span>"
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/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) ))
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@@ -536,7 +536,7 @@
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..()
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set_frequency(SYND_FREQ)
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/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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// ..()
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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@@ -25,7 +25,7 @@ MASS SPECTROMETER
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icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
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|
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if(on)
|
||||
SSobj.processing.Add(src)
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SSobj.processing |= src
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||||
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||||
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/obj/item/device/t_scanner/process()
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||||
@@ -75,8 +75,17 @@ MASS SPECTROMETER
|
||||
throw_range = 7
|
||||
m_amt = 200
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
var/mode = 1;
|
||||
var/mode = 1
|
||||
var/scanchems = 0
|
||||
|
||||
/obj/item/device/healthanalyzer/attack_self(mob/user)
|
||||
if(!scanchems)
|
||||
user << "<span class = 'notice'>You switch the health analyzer to scan chemical contents.</span>"
|
||||
scanchems = 1
|
||||
else
|
||||
user << "<span class = 'notice'>You switch the health analyzer to check physical health.</span>"
|
||||
scanchems = 0
|
||||
return
|
||||
/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/carbon/human/user as mob)
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
@@ -92,7 +101,10 @@ MASS SPECTROMETER
|
||||
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
|
||||
|
||||
healthscan(user, M, mode)
|
||||
if(!scanchems)
|
||||
healthscan(user, M, mode)
|
||||
else
|
||||
chemscan(user, M)
|
||||
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
@@ -177,6 +189,22 @@ MASS SPECTROMETER
|
||||
else
|
||||
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>")
|
||||
|
||||
/proc/chemscan(var/mob/living/user, var/mob/living/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.reagents)
|
||||
if(H.reagents.reagent_list.len)
|
||||
user.show_message("<span class='notice'>Subject contains the following reagents:</span>")
|
||||
for(var/datum/reagent/R in H.reagents.reagent_list)
|
||||
user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed == 1 ? "</span> - <span class = 'userdanger'>OVERDOSING</span>" : ".</span>"]")
|
||||
else
|
||||
user.show_message("<span class = 'notice'>Subject contains no reagents.</span>")
|
||||
if(H.reagents.addiction_list.len)
|
||||
user.show_message("<span class='userdanger'>Subject is addicted to the following reagents:</span>")
|
||||
for(var/datum/reagent/R in H.reagents.addiction_list)
|
||||
user.show_message("<span class='danger'>[R.name]</span>")
|
||||
else
|
||||
user.show_message("<span class='notice'>Subject is not addicted to any reagents.</span>")
|
||||
|
||||
/obj/item/device/healthanalyzer/verb/toggle_mode()
|
||||
set name = "Switch Verbosity"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
user << "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
|
||||
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user)
|
||||
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/device/tape))
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
@@ -280,7 +280,7 @@
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/device/tape/attackby(obj/item/I, mob/user)
|
||||
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You start winding the tape back in.</span>"
|
||||
if(do_after(user, 120))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/item/device/transfer_valve/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
|
||||
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/weapon/tank))
|
||||
if(tank_one && tank_two)
|
||||
user << "<span class='warning'>There are already two tanks attached, remove one first.</span>"
|
||||
|
||||
@@ -172,7 +172,7 @@ var/list/world_uplinks = list()
|
||||
return 1
|
||||
return 0
|
||||
//Refund proc for the borg teleporter (later I'll make a general refund proc if there is demand for it)
|
||||
/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/antag_spawner/borg_tele))
|
||||
var/obj/item/weapon/antag_spawner/borg_tele/S = W
|
||||
if(!S.used)
|
||||
|
||||
@@ -0,0 +1,253 @@
|
||||
#define MAX_TAPE_RANGE 3
|
||||
//The max length of a line of hazard tape by tile range
|
||||
|
||||
//Define all tape types in hazardtape.dm
|
||||
/obj/item/tapeproj
|
||||
icon = 'icons/obj/holotape.dmi'
|
||||
icon_state = "rollstart"
|
||||
w_class = 2.0
|
||||
var/turf/start
|
||||
var/turf/end
|
||||
var/tape_type = /obj/item/holotape
|
||||
var/icon_base
|
||||
var/charging = 0
|
||||
|
||||
/obj/item/holotape
|
||||
icon = 'icons/obj/holotape.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/icon_base
|
||||
var/health = 10
|
||||
|
||||
/obj/item/tapeproj/security
|
||||
name = "security holotape projector"
|
||||
desc = "A security hard-light holotape projector used to create holotape. It can be placed in segments along hallways or on airlocks to signify crime scenes."
|
||||
icon_state = "security_start"
|
||||
tape_type = /obj/item/holotape/security
|
||||
icon_base = "security"
|
||||
|
||||
/obj/item/holotape/security
|
||||
name = "security holotape"
|
||||
desc = "A length of security hard-light holotape. It reads: SECURITY LINE | DO NOT CROSS."
|
||||
icon_base = "security"
|
||||
|
||||
/obj/item/tapeproj/engineering
|
||||
name = "engineering holotape projector"
|
||||
desc = "An engineering hard-light holotape projector used to create holotape. It can be placed in segments along hallways or on airlocks to show hazardous areas."
|
||||
icon_state = "engineering_start"
|
||||
tape_type = /obj/item/holotape/engineering
|
||||
icon_base = "engineering"
|
||||
|
||||
/obj/item/holotape/engineering
|
||||
name = "engineering holotape"
|
||||
desc = "A length of engineering hard-light holotape. It reads: HAZARD AHEAD // DO NOT CROSS."
|
||||
icon_base = "engineering"
|
||||
|
||||
/obj/item/tapeproj/dropped()
|
||||
reset()
|
||||
|
||||
/obj/item/tapeproj/equipped()
|
||||
reset()
|
||||
|
||||
/obj/item/tapeproj/proc/reset()
|
||||
if(icon_state == "[icon_base]_stop")
|
||||
icon_state = "[icon_base]_start"
|
||||
start = null
|
||||
return
|
||||
|
||||
/obj/item/tapeproj/attack_self(var/mob/user)
|
||||
if(charging)
|
||||
usr << "<span class='warning'>[src] is recharging!</span>"
|
||||
return
|
||||
if(icon_state == "[icon_base]_start")
|
||||
start = get_turf(src)
|
||||
usr << "<span class='notice'>You project the start of the [icon_base] holotape.</span>"
|
||||
icon_state = "[icon_base]_stop"
|
||||
else
|
||||
icon_state = "[icon_base]_start"
|
||||
end = get_turf(src)
|
||||
if(start.y != end.y && start.x != end.x || start.z != end.z)
|
||||
usr << "<span class='warning'>[src] can only be projected horizontally or vertically.</span>"
|
||||
return
|
||||
if(get_dist(start,end) >= MAX_TAPE_RANGE)
|
||||
usr << "<span class='warning'>Your holotape segment is too long! It must be [MAX_TAPE_RANGE] tiles long or shorter!</span>"
|
||||
return
|
||||
|
||||
var/turf/cur = start
|
||||
var/dir
|
||||
if(start.x == end.x)
|
||||
var/d = end.y-start.y
|
||||
if(d) d = d/abs(d)
|
||||
end = get_turf(locate(end.x,end.y+d,end.z))
|
||||
dir = "v"
|
||||
else
|
||||
var/d = end.x-start.x
|
||||
if(d) d = d/abs(d)
|
||||
end = get_turf(locate(end.x+d,end.y,end.z))
|
||||
dir = "h"
|
||||
|
||||
var/can_place = 1
|
||||
while (cur!=end && can_place)
|
||||
if(cur.density == 1)
|
||||
can_place = 0
|
||||
else if(istype(cur, /turf/space))
|
||||
can_place = 0
|
||||
else
|
||||
for(var/obj/O in cur)
|
||||
if(!istype(O, /obj/item/holotape) && O.density)
|
||||
can_place = 0
|
||||
break
|
||||
cur = get_step_towards(cur,end)
|
||||
if(!can_place)
|
||||
usr << "<span class='warning'>You can't project the [icon_base] holotape through that!</span>"
|
||||
return
|
||||
|
||||
cur = start
|
||||
var/tapetest = 0
|
||||
while (cur!=end)
|
||||
for(var/obj/item/holotape/Ptest in cur)
|
||||
if(Ptest.icon_state == "[Ptest.icon_base]_[dir]")
|
||||
tapetest = 1
|
||||
if(tapetest != 1)
|
||||
var/obj/item/holotape/P = new tape_type(cur)
|
||||
P.icon_state = "[P.icon_base]_[dir]"
|
||||
cur = get_step_towards(cur,end)
|
||||
|
||||
usr << "<span class='notice'>You finish project the legnth of [icon_base] holotape.</span>"
|
||||
user.visible_message("<span class='warning'>[user] finishes projecting the length of [icon_base] holotape.</span>")
|
||||
|
||||
charging = 1
|
||||
spawn(40)
|
||||
charging = 0
|
||||
|
||||
/obj/item/tapeproj/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(charging)
|
||||
return
|
||||
|
||||
if(proximity_flag == 0) // not adjacent
|
||||
return
|
||||
|
||||
if(istype(target, /obj/machinery/door/airlock) || istype(target, /obj/machinery/door/firedoor) || istype(target, /obj/structure/window))
|
||||
var/turf = get_turf(target)
|
||||
|
||||
if(locate(tape_type) in turf) //Don't you dare stack tape
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/window))
|
||||
var/obj/structure/window/W = target
|
||||
if(!(W.dir == 5) || !(W.fulltile == 1))
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You start projecting the [icon_base] holotape onto [target].</span>"
|
||||
|
||||
if(!do_mob(user, target, 30))
|
||||
return
|
||||
|
||||
var/atom/tape = new tape_type(turf)
|
||||
tape.icon_state = "[icon_base]_door"
|
||||
tape.layer = 3.2
|
||||
|
||||
user << "<span class='notice'>You project the [icon_base] holotape onto [target].</span>"
|
||||
|
||||
charging = 1
|
||||
spawn(40)
|
||||
charging = 0
|
||||
|
||||
/obj/item/holotape/Bumped(var/mob/M)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.m_intent == "walk")
|
||||
var/turf/T = get_turf(src)
|
||||
C.loc = T
|
||||
|
||||
if(M.has_unlimited_silicon_privilege)
|
||||
var/turf/T = get_turf(src)
|
||||
M.loc = T
|
||||
|
||||
/obj/item/holotape/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(!density) return 1
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if((mover.flags & PASSGLASS || istype(mover, /obj/effect/meteor) || mover.throwing == 1) )
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/holotape/attack_hand(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
|
||||
"<span class='warning'>You hit [src].</span>" )
|
||||
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
|
||||
/obj/item/holotape/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
breaktape()
|
||||
|
||||
/obj/item/holotape/ex_act(severity, target)
|
||||
breaktape()
|
||||
|
||||
/obj/item/holotape/blob_act()
|
||||
breaktape()
|
||||
|
||||
/obj/item/holotape/attack_paw(mob/living/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/item/holotape/bullet_act(var/obj/item/projectile/Proj)
|
||||
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
breaktape()
|
||||
return
|
||||
|
||||
/obj/item/holotape/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
health -= W.force * 0.3
|
||||
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/holotape/hitby(AM as mob|obj)
|
||||
..()
|
||||
visible_message("<span class='danger'>[src] was hit by [AM].</span>")
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
tforce = 5
|
||||
else if(isobj(AM))
|
||||
var/obj/item/I = AM
|
||||
tforce = max(0, I.throwforce * 0.5)
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
|
||||
health = max(0, health - tforce)
|
||||
healthcheck()
|
||||
|
||||
/obj/item/holotape/proc/breaktape()
|
||||
var/dir[2]
|
||||
var/icon_dir = src.icon_state
|
||||
if(icon_dir == "[src.icon_base]_h")
|
||||
dir[1] = EAST
|
||||
dir[2] = WEST
|
||||
if(icon_dir == "[src.icon_base]_v")
|
||||
dir[1] = NORTH
|
||||
dir[2] = SOUTH
|
||||
|
||||
for(var/i=1;i<3;i++)
|
||||
var/N = 0
|
||||
var/turf/cur = get_step(src,dir[i])
|
||||
while(N != 1)
|
||||
N = 1
|
||||
for (var/obj/item/holotape/P in cur)
|
||||
if(P.icon_state == icon_dir)
|
||||
N = 0
|
||||
del(P)
|
||||
cur = get_step(cur,dir[i])
|
||||
|
||||
del(src)
|
||||
return
|
||||
|
||||
#undef MAX_TAPE_RANGE
|
||||
@@ -50,7 +50,7 @@
|
||||
burst()
|
||||
return
|
||||
|
||||
/obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/tank))
|
||||
var/obj/item/weapon/tank/T = W
|
||||
blow(T, user)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
@@ -290,7 +290,7 @@
|
||||
Interact(usr)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
if(src.cell)
|
||||
@@ -313,7 +313,7 @@
|
||||
user << "<span class='warning'>You need one length of coil to wire it.</span>"
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/head/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/robot_parts/head/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/device/flash/handheld))
|
||||
var/obj/item/device/flash/handheld/F = W
|
||||
|
||||
@@ -153,6 +153,27 @@
|
||||
R.module.rebuild()
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/ddrill
|
||||
name = "mining cyborg diamond drill"
|
||||
desc = "A diamond drill replacement for the mining module's standard drill."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/ddrill/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
|
||||
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
|
||||
R << "Upgrade mounting error! No suitable hardpoint detected!"
|
||||
usr << "There's no mounting point for the module!"
|
||||
return 0
|
||||
else
|
||||
for(var/obj/item/weapon/pickaxe/drill/cyborg/D in R.module.modules)
|
||||
qdel(D)
|
||||
for(var/obj/item/weapon/shovel/S in R.module.modules)
|
||||
qdel(S)
|
||||
R.module.modules += new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
|
||||
R.module.rebuild()
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/syndicate/
|
||||
name = "illegal equipment module"
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/target/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/target/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
|
||||
@@ -36,8 +36,10 @@
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
user << "[H]'s bleeding is already bandaged."
|
||||
if(!H.blood_max)
|
||||
return
|
||||
else if(!H.blood_max)
|
||||
user << "[H] isn't bleeding."
|
||||
return
|
||||
|
||||
if(isliving(M))
|
||||
if(!M.can_inject(user, 1))
|
||||
@@ -101,6 +103,11 @@
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/gauze/cyborg/
|
||||
m_amt = 0
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burn wounds."
|
||||
|
||||
@@ -33,7 +33,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
else
|
||||
icon_state = "rods"
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -315,7 +315,7 @@
|
||||
M.adjustBruteLoss(force / 2)
|
||||
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/I, mob/user)
|
||||
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
|
||||
@@ -108,7 +108,7 @@ var/global/list/datum/stack_recipe/xeno_recipes = list ( \
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if( istype(W, /obj/item/weapon/kitchenknife) || \
|
||||
istype(W, /obj/item/weapon/kitchen/utensil/knife) || \
|
||||
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new (user.loc)
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
|
||||
if (istype(W, src.type))
|
||||
var/obj/item/stack/S = W
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
else
|
||||
state = 0 //fine
|
||||
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/crowbar))
|
||||
new/obj/item/stack/sheet/metal(user.loc)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/turf_type = null
|
||||
var/mineralType = null
|
||||
|
||||
/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
src.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/toy/balloon/attackby(obj/O as obj, mob/user as mob)
|
||||
/obj/item/toy/balloon/attackby(obj/O as obj, mob/user as mob, params)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
if(O.reagents)
|
||||
if(O.reagents.total_volume < 1)
|
||||
@@ -131,7 +131,7 @@
|
||||
..()
|
||||
user << "There [bullets == 1 ? "is" : "are"] [bullets] cap\s left."
|
||||
|
||||
/obj/item/toy/gun/attackby(obj/item/toy/ammo/gun/A as obj, mob/user as mob)
|
||||
/obj/item/toy/gun/attackby(obj/item/toy/ammo/gun/A as obj, mob/user as mob, params)
|
||||
|
||||
if (istype(A, /obj/item/toy/ammo/gun))
|
||||
if (src.bullets >= 7)
|
||||
@@ -207,7 +207,7 @@
|
||||
if (bullets)
|
||||
user << "<span class='notice'>It is loaded with [bullets] foam dart\s.</span>"
|
||||
|
||||
/obj/item/toy/crossbow/attackby(obj/item/I as obj, mob/user as mob)
|
||||
/obj/item/toy/crossbow/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(istype(I, /obj/item/toy/ammo/crossbow))
|
||||
if(bullets <= 4)
|
||||
user.drop_item()
|
||||
@@ -337,7 +337,7 @@
|
||||
return
|
||||
|
||||
// Copied from /obj/item/weapon/melee/energy/sword/attackby
|
||||
/obj/item/toy/sword/attackby(obj/item/weapon/W, mob/living/user)
|
||||
/obj/item/toy/sword/attackby(obj/item/weapon/W, mob/living/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/toy/sword))
|
||||
if(W == src)
|
||||
@@ -434,7 +434,7 @@
|
||||
attack_verb = list("attacked", "coloured")
|
||||
var/colour = "#FF0000" //RGB
|
||||
var/drawtype = "rune"
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body")
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka")
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/uses = 30 //0 for unlimited uses
|
||||
var/instant = 0
|
||||
@@ -449,6 +449,15 @@
|
||||
..()
|
||||
name = "[colourName] crayon" //Makes crayons identifiable in things like grinders
|
||||
drawtype = pick(pick(graffiti), pick(letters), "rune[rand(1,6)]")
|
||||
if(config)
|
||||
if(config.mutant_races == 1)
|
||||
graffiti |= "antilizard"
|
||||
graffiti |= "prolizard"
|
||||
|
||||
/obj/item/toy/crayon/initialize()
|
||||
if(config.mutant_races == 1)
|
||||
graffiti |= "antilizard"
|
||||
graffiti |= "prolizard"
|
||||
|
||||
/obj/item/toy/crayon/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
@@ -769,7 +778,7 @@ obj/item/toy/cards/deck/attack_self(mob/user as mob)
|
||||
user.visible_message("<span class='notice'>[user] shuffles the deck.</span>", "<span class='notice'>You shuffle the deck.</span>")
|
||||
cooldown = world.time
|
||||
|
||||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user)
|
||||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||||
..()
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src)
|
||||
@@ -789,7 +798,7 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/use
|
||||
src.icon_state = "deck_[deckstyle]_low"
|
||||
|
||||
|
||||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user)
|
||||
obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, params)
|
||||
..()
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src)
|
||||
@@ -893,7 +902,7 @@ obj/item/toy/cards/cardhand/Topic(href, href_list)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user)
|
||||
obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
src.currenthand += C.cardname
|
||||
@@ -963,7 +972,7 @@ obj/item/toy/cards/singlecard/verb/Flip()
|
||||
src.name = "card"
|
||||
src.pixel_x = -5
|
||||
|
||||
obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user)
|
||||
obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/toy/cards/singlecard/))
|
||||
var/obj/item/toy/cards/singlecard/C = I
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
|
||||
@@ -100,7 +100,7 @@ RCD
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/rcd_ammo))
|
||||
var/obj/item/weapon/rcd_ammo/R = W
|
||||
|
||||
@@ -19,7 +19,7 @@ RSF
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
return
|
||||
|
||||
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/rcd_ammo))
|
||||
if ((matter + 10) > 30)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
user << "<span class='notice'>Its ink levels look [ink_level].</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/airlock_painter/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/airlock_painter/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/device/toner))
|
||||
if(ink)
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
update_icon()
|
||||
|
||||
desc = initial(desc) + "<br><span class='info'>It appears to contain [target.name].</span>"
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
|
||||
/obj/effect/chrono_field/Destroy()
|
||||
if(gun && gun.field_check(src))
|
||||
|
||||
@@ -50,7 +50,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "lit match"
|
||||
desc = "A match. This one is lit."
|
||||
attack_verb = list("burnt","singed")
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -120,7 +120,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
create_reagents(chem_volume) // making the cigarette a chemical holder with a maximum volume of 15
|
||||
reagents.add_reagent("nicotine", 15)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
var/lighting_text = "<span class='notice'>[user] lights their [name] with [W].</span>"
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -185,7 +185,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(flavor_text)
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message(flavor_text)
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
|
||||
//can't think of any other way to update the overlays :<
|
||||
if(ismob(loc))
|
||||
@@ -368,7 +368,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(var/obj/item/O, var/mob/user)
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(var/obj/item/O, var/mob/user, params)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O
|
||||
if(!packeditem)
|
||||
@@ -475,7 +475,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.AddLuminosity(1)
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
lit = 0
|
||||
icon_state = icon_off
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
* Contains:
|
||||
* Soap
|
||||
* Bike Horns
|
||||
* Air Horns
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -82,16 +83,26 @@
|
||||
throw_range = 7
|
||||
attack_verb = list("HONKED")
|
||||
var/spam_flag = 0
|
||||
var/honksound = 'sound/items/bikehorn.ogg'
|
||||
var/cooldowntime = 20
|
||||
|
||||
/obj/item/weapon/bikehorn/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) //plays instead of tap.ogg!
|
||||
if(!spam_flag)
|
||||
playsound(loc, honksound, 50, 1, -1) //plays instead of tap.ogg!
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
|
||||
if(spam_flag == 0)
|
||||
if(!spam_flag)
|
||||
spam_flag = 1
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
playsound(src.loc, honksound, 50, 1)
|
||||
src.add_fingerprint(user)
|
||||
spawn(20)
|
||||
spawn(cooldowntime)
|
||||
spam_flag = 0
|
||||
return
|
||||
|
||||
/obj/item/weapon/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
honksound = 'sound/items/AirHorn2.ogg'
|
||||
cooldowntime = 50
|
||||
@@ -100,7 +100,7 @@
|
||||
H.put_in_l_hand(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W == paddles)
|
||||
paddles.unwield()
|
||||
toggle_paddles()
|
||||
@@ -257,7 +257,7 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W == paddles)
|
||||
paddles.unwield()
|
||||
toggle_paddles()
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
explode(get_turf(user))
|
||||
return .
|
||||
|
||||
/obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user)
|
||||
/obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
open_panel = !open_panel
|
||||
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
var/turflist = getline(user, target_turf)
|
||||
flame_turf(turflist)
|
||||
|
||||
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(user.stat || user.restrained() || user.lying) return
|
||||
if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -140,7 +140,7 @@
|
||||
if(!status) return
|
||||
lit = !lit
|
||||
if(lit)
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
if(href_list["amount"])
|
||||
throw_amount = throw_amount + text2num(href_list["amount"])
|
||||
throw_amount = max(50, min(5000, throw_amount))
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
/obj/item/weapon/storage/backpack/holding,
|
||||
/obj/item/weapon/storage/belt/champion,
|
||||
/obj/item/weapon/soap/deluxe,
|
||||
/obj/item/weapon/pickaxe/silver,
|
||||
/obj/item/weapon/pickaxe/diamond,
|
||||
/obj/item/weapon/pen/invisible,
|
||||
/obj/item/weapon/lipstick/random,
|
||||
/obj/item/weapon/grenade/smokebomb,
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
prime()
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/attackby(obj/item/I, mob/user)
|
||||
/obj/item/weapon/grenade/chem_grenade/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(stage == WIRED)
|
||||
if(beakers.len)
|
||||
@@ -250,7 +250,7 @@
|
||||
//I tried to just put it in the allowed_containers list but
|
||||
//if you do that it must have reagents. If you're going to
|
||||
//make a special case you might as well do it explicitly. -Sayu
|
||||
/obj/item/weapon/grenade/chem_grenade/large/attackby(obj/item/I, mob/user)
|
||||
/obj/item/weapon/grenade/chem_grenade/large/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/slime_extract) && stage == WIRED)
|
||||
user << "<span class='notice'>You add [I] to the [initial(name)] assembly.</span>"
|
||||
user.drop_item()
|
||||
@@ -370,6 +370,24 @@
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/colorful
|
||||
name = "colorful grenade"
|
||||
desc = "Used for wide scale painting projects."
|
||||
stage = READY
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/colorful/New()
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("colorful_reagent", 25)
|
||||
B1.reagents.add_reagent("potassium", 25)
|
||||
B2.reagents.add_reagent("phosphorus", 25)
|
||||
B2.reagents.add_reagent("sugar", 25)
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
#undef EMPTY
|
||||
#undef WIRED
|
||||
#undef READY
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
M.unEquip(src)
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>Uh... how do those things work?!</span>"
|
||||
apply_cuffs(user,user)
|
||||
return
|
||||
|
||||
if(!C.handcuffed)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
|
||||
@@ -85,7 +86,7 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
icon_state = "cuff_white"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
|
||||
/obj/item/weapon/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
desc = "Lets you shoot your guns"
|
||||
icon_state = "auth"
|
||||
|
||||
/obj/item/weapon/implant/tracking/get_data()
|
||||
/obj/item/weapon/implant/weapons_auth/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Firearms Authentication Implant<BR>
|
||||
<b>Life:</b> 4 hours after death of host<BR>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/implantchair/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
|
||||
/obj/machinery/implantchair/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob, params)
|
||||
if(istype(G, /obj/item/weapon/grab))
|
||||
if(!ismob(G:affecting))
|
||||
return
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C, mob/user)
|
||||
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C, mob/user, params)
|
||||
..()
|
||||
if(istype(C, /obj/item/weapon/implantcase))
|
||||
if(!case)
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/obj/effect/overlay/holograph/H = locate() in T
|
||||
if(H)
|
||||
user << "<span class='notice'>You use [src] to destroy [H].</span>"
|
||||
signs.Remove(H)
|
||||
qdel(H)
|
||||
else
|
||||
if(signs.len < max_signs)
|
||||
|
||||
@@ -700,7 +700,7 @@
|
||||
- metal rod (kebab)
|
||||
|
||||
<h2>Table Craft:</h2>
|
||||
Put ingredients on table, then click and drag the table onto yourself to prepare recipes.
|
||||
Put ingredients on table, then click and drag the table onto yourself to see what recipes you can prepare.
|
||||
|
||||
<h2>Microwave:</h2>
|
||||
Use it to cook or boil food ingredients (meats, doughs, egg, spaghetti, donkpocket, etc...).
|
||||
@@ -718,14 +718,14 @@
|
||||
|
||||
<h2>Example recipes:</h2>
|
||||
<b>Vanilla Cake</b>: Microwave cake batter.<br>
|
||||
<b>Burger:</b> 1 bun + 1 meat<br>
|
||||
<b>Burger:</b> 1 bun + 1 meat steak<br>
|
||||
<b>Bread:</b> Microwave dough.<br>
|
||||
<b>Waffles:</b> 2 doughslices<br>
|
||||
<b>Waffles:</b> 2 pastry base<br>
|
||||
<b>Popcorn:</b> Microwave corn.<br>
|
||||
<b>Meat Steak:</b> Microwave meat.<br>
|
||||
<b>Meat Pie:</b> 1 plain pie + 1u black pepper + 1u salt + 1 meat<br>
|
||||
<b>Meat Pie:</b> 1 plain pie + 1u black pepper + 1u salt + 2 meat cutlets<br>
|
||||
<b>Boiled Spagetti:</b> Microwave spaghetti.<br>
|
||||
<b>Donuts:</b> 1u sugar + 1 doughslice<br>
|
||||
<b>Donuts:</b> 1u sugar + 1 pastry base<br>
|
||||
<b>Fries:</b> Process potato.
|
||||
|
||||
</body>
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
/obj/item/weapon/melee/energy/sword/saber/red
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user)
|
||||
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/melee/energy/sword/saber))
|
||||
if(W == src)
|
||||
|
||||
@@ -50,7 +50,7 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A)
|
||||
user << "<span class='notice'>You have finished mopping!</span>"
|
||||
|
||||
|
||||
/obj/effect/attackby(obj/item/I, mob/user)
|
||||
/obj/effect/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/item/weapon/shield/riot/IsShield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/melee/baton))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/weapon/twohanded/singularityhammer/New()
|
||||
..()
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/singularityhammer/Destroy()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
|
||||
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
..()
|
||||
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
|
||||
/obj/item/weapon/storage/belt/update_icon()
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in contents)
|
||||
overlays += "[I.name]"
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/belt/utility
|
||||
name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||
desc = "Holds tools."
|
||||
|
||||
@@ -132,6 +132,6 @@
|
||||
A.reagents.del_reagent("unholywater")
|
||||
A.reagents.add_reagent("holywater",unholy2clean)
|
||||
|
||||
/obj/item/weapon/storage/book/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/book/bible/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
..()
|
||||
@@ -50,7 +50,7 @@
|
||||
user.update_inv_r_hand()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/storage/box/attackby(obj/item/W, mob/user)
|
||||
/obj/item/weapon/storage/box/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/packageWrap))
|
||||
return 0
|
||||
..()
|
||||
@@ -138,17 +138,17 @@
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen( src )
|
||||
|
||||
/obj/item/weapon/storage/box/medipens/utility
|
||||
name = "medipens kit"
|
||||
desc = "A box with several utility medipens for the economical miner."
|
||||
name = "stimpack value kit"
|
||||
desc = "A box with several stimpack medipens for the economical miner."
|
||||
icon_state = "syringe"
|
||||
|
||||
/obj/item/weapon/storage/box/medipens/utility/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/leporazine( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/leporazine( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
|
||||
|
||||
/obj/item/weapon/storage/box/beakers
|
||||
name = "box of beakers"
|
||||
@@ -546,7 +546,7 @@
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/weapon/match(src)
|
||||
|
||||
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/match))
|
||||
W.matchignite()
|
||||
return
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
overlays += image('icons/obj/crayons.dmi',crayon.colourName)
|
||||
|
||||
/obj/item/weapon/storage/fancy/crayons/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/fancy/crayons/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W,/obj/item/toy/crayon))
|
||||
switch(W:colourName)
|
||||
if("mime")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if (W.GetID())
|
||||
if(src.broken)
|
||||
user << "<span class='danger'>It appears to be broken.</span>"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
..()
|
||||
user << text("The service panel is [src.open ? "open" : "closed"].")
|
||||
|
||||
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/weapon/melee/energy/blade) && !emagged)
|
||||
emagged = 1
|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
|
||||
|
||||
//This proc is called when you want to place an item into the storage item.
|
||||
/obj/item/weapon/storage/attackby(obj/item/W, mob/user)
|
||||
/obj/item/weapon/storage/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
|
||||
if(isrobot(user))
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/status = 0
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
var/hitcost = 1000
|
||||
var/losspertick = 5
|
||||
|
||||
/obj/item/weapon/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
|
||||
@@ -44,6 +45,25 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/update_process()
|
||||
if(status)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
SSobj.processing.Remove(src)
|
||||
|
||||
/obj/item/weapon/melee/baton/process()
|
||||
if(bcell)
|
||||
if(bcell.charge < hitcost)
|
||||
status = 0
|
||||
update_icon()
|
||||
if(status)
|
||||
if(isrobot(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if(R && R.cell)
|
||||
R.cell.use(losspertick)
|
||||
else
|
||||
bcell.use(losspertick)
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
@@ -51,6 +71,7 @@
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
update_process()
|
||||
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
..()
|
||||
@@ -59,7 +80,7 @@
|
||||
if(!bcell)
|
||||
user <<"<span class='warning'>The baton does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
if(bcell)
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/internals/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/tank/internals/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
|
||||
if (istype(W, /obj/item/weapon/flamethrower))
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
src.air_contents.volume = volume //liters
|
||||
src.air_contents.temperature = T20C
|
||||
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
|
||||
return
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
H.put_in_l_hand(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/watertank/attackby(obj/item/W, mob/user)
|
||||
/obj/item/weapon/watertank/attackby(obj/item/W, mob/user, params)
|
||||
if(W == noz)
|
||||
remove_noz()
|
||||
return
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
user << "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user)
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
flamethrower_screwdriver(I, user)
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
@@ -311,13 +311,13 @@
|
||||
return
|
||||
welding = !welding
|
||||
if(welding)
|
||||
if(remove_fuel(1))
|
||||
if(get_fuel() >= 1)
|
||||
user << "<span class='notice'>You switch [src] on.</span>"
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
icon_state = "welder1"
|
||||
SSobj.processing.Add(src)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
user << "<span class='notice'>You need more fuel.</span>"
|
||||
welding = 0
|
||||
|
||||
@@ -258,7 +258,7 @@ obj/item/weapon/twohanded/
|
||||
New()
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(hacked == 0)
|
||||
|
||||
@@ -107,7 +107,7 @@ obj/item/weapon/wirerod
|
||||
m_amt = 1875
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/weapon/shard))
|
||||
var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
|
||||
@@ -129,4 +129,25 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
user.put_in_hands(P)
|
||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
force = 2
|
||||
throwforce = 20
|
||||
w_class = 2
|
||||
embed_chance = 100
|
||||
embedded_fall_chance = 0 //Hahaha!
|
||||
|
||||
/obj/item/weapon/storage/box/throwing_stars/New()
|
||||
..()
|
||||
contents = list()
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
|
||||
Reference in New Issue
Block a user