Merge remote-tracking branch 'upstream/master' into traymesons

Conflicts:
	code/modules/research/designs.dm
	icons/mob/eyes.dmi
	icons/obj/clothing/glasses.dmi
This commit is contained in:
xxalpha
2015-02-27 21:15:01 +00:00
582 changed files with 9057 additions and 5474 deletions
+1 -1
View File
@@ -898,7 +898,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
return
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob, params)
..()
if(istype(C, /obj/item/weapon/cartridge) && !cartridge)
cartridge = C
@@ -308,7 +308,7 @@
break
src.updateSelfDialog()
/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob)
/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob, params)
if(istype(W,/obj/item/weapon/screwdriver) && expansion)
expansion.loc = get_turf(loc)
user << "You unscrew [expansion]."
@@ -125,7 +125,8 @@
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
if(istype(loc, /turf/space)) return //No magical space movement!
if(istype(loc, /turf/space) || !direction)
return //No magical space movement!
if(can_move)
can_move = 0
@@ -259,6 +259,12 @@ obj/item/device/flashlight/lamp/bananalamp
item_state = "torch"
on_damage = 10
/obj/item/device/flashlight/lantern
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
/obj/item/device/flashlight/slime
gender = PLURAL
@@ -283,7 +289,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/emp/New()
..()
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/device/flashlight/emp/Destroy()
SSobj.processing.Remove(src)
@@ -44,7 +44,7 @@
/obj/item/device/laser_pointer/attack(mob/living/M, mob/user)
laser_act(M, user)
/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
if(!diode)
user.drop_item()
@@ -186,7 +186,7 @@
if(energy <= max_energy)
if(!recharging)
recharging = 1
SSobj.processing.Add(src)
SSobj.processing |= src
if(energy <= 0)
user << "<span class='warning'>You've overused the battery of [src], now it needs time to recharge!</span>"
recharge_locked = 1
@@ -70,7 +70,7 @@
..()
user << "It has [uses] light\s remaining."
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user)
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = W
@@ -0,0 +1,63 @@
/obj/item/device/megaphone
name = "megaphone"
desc = "A device used to project your voice. Loudly."
icon_state = "megaphone"
item_state = "radio"
w_class = 2
flags = FPRINT
siemens_coefficient = 1
var/spamcheck = 0
var/emagged = 0
var/insults = 0
var/list/insultmsg = list("FUCK EVERYONE!", "DEATH TO LIZARDS!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!", "VIVA!", "HONK!")
/obj/item/device/megaphone/attack_self(mob/living/carbon/human/user as mob)
if(user.client)
if(user.client.prefs.muted & MUTE_IC)
src << "<span class='warning'>You cannot speak in IC (muted).</span>"
return
if(!ishuman(user))
user << "<span class='warning'>You don't know how to use this!</span>"
return
if(user.can_speak())
user << "<span class='warning'>You find yourself unable to speak at all.</span>"
return
if(spamcheck > world.time)
user << "<span class='warning'>\The [src] needs to recharge!</span>"
return
var/message = copytext(sanitize(input(user, "Shout a message?", "Megaphone", null) as text),1,MAX_MESSAGE_LEN)
if(!message)
return
message = capitalize(message)
if ((src.loc == user && user.stat == 0))
if(emagged)
if(insults)
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>", null, 1) // 2 stands for hearable message
insults--
else
user << "<span class='warning'>*BZZZZzzzzzt*</span>"
else
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>", null, 1) // 2 stands for hearable message
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
return
/obj/item/device/megaphone/emag_act(mob/user)
user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
emagged = 1
insults = rand(1, 3) //to prevent dickflooding
/obj/item/device/megaphone/sec
name = "security megaphone"
icon_state = "megaphone-sec"
/obj/item/device/megaphone/command
name = "command megaphone"
icon_state = "megaphone-command"
/obj/item/device/megaphone/cargo
name = "supply megaphone"
icon_state = "megaphone-cargo"
+2 -2
View File
@@ -47,14 +47,14 @@
if(OPERATING)
if(!attached)
return
SSobj.processing.Add(src)
SSobj.processing |= src
anchored = 1
mode = value
update_icon()
SetLuminosity(0)
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
if(mode == DISCONNECTED)
var/turf/T = loc
@@ -31,7 +31,7 @@
return
..()
/obj/item/device/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
@@ -13,7 +13,7 @@
/obj/item/device/encryptionkey/New()
/obj/item/device/encryptionkey/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/encryptionkey/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/item/device/encryptionkey/syndicate
icon_state = "cypherkey"
@@ -200,7 +200,7 @@
/obj/item/device/radio/headset/ai/receive_range(freq, level)
return ..(freq, level, 1)
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
// ..()
user.set_machine(src)
if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
@@ -488,7 +488,7 @@
else
user << "<span class='notice'>[name] can not be modified or attached.</span>"
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
user.set_machine(src)
if (!( istype(W, /obj/item/weapon/screwdriver) ))
@@ -536,7 +536,7 @@
..()
set_frequency(SYND_FREQ)
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
// ..()
user.set_machine(src)
if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
+31 -3
View File
@@ -25,7 +25,7 @@ MASS SPECTROMETER
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
if(on)
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/device/t_scanner/process()
@@ -75,8 +75,17 @@ MASS SPECTROMETER
throw_range = 7
m_amt = 200
origin_tech = "magnets=1;biotech=1"
var/mode = 1;
var/mode = 1
var/scanchems = 0
/obj/item/device/healthanalyzer/attack_self(mob/user)
if(!scanchems)
user << "<span class = 'notice'>You switch the health analyzer to scan chemical contents.</span>"
scanchems = 1
else
user << "<span class = 'notice'>You switch the health analyzer to check physical health.</span>"
scanchems = 0
return
/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/carbon/human/user as mob)
// Clumsiness/brain damage check
@@ -92,7 +101,10 @@ MASS SPECTROMETER
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
healthscan(user, M, mode)
if(!scanchems)
healthscan(user, M, mode)
else
chemscan(user, M)
src.add_fingerprint(user)
return
@@ -177,6 +189,22 @@ MASS SPECTROMETER
else
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>")
/proc/chemscan(var/mob/living/user, var/mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.reagents)
if(H.reagents.reagent_list.len)
user.show_message("<span class='notice'>Subject contains the following reagents:</span>")
for(var/datum/reagent/R in H.reagents.reagent_list)
user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed == 1 ? "</span> - <span class = 'userdanger'>OVERDOSING</span>" : ".</span>"]")
else
user.show_message("<span class = 'notice'>Subject contains no reagents.</span>")
if(H.reagents.addiction_list.len)
user.show_message("<span class='userdanger'>Subject is addicted to the following reagents:</span>")
for(var/datum/reagent/R in H.reagents.addiction_list)
user.show_message("<span class='danger'>[R.name]</span>")
else
user.show_message("<span class='notice'>Subject is not addicted to any reagents.</span>")
/obj/item/device/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
@@ -31,7 +31,7 @@
user << "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user)
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/device/tape))
user.drop_item()
I.loc = src
@@ -280,7 +280,7 @@
ruined = 0
/obj/item/device/tape/attackby(obj/item/I, mob/user)
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
if(ruined && istype(I, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You start winding the tape back in.</span>"
if(do_after(user, 120))
@@ -13,7 +13,7 @@
/obj/item/device/transfer_valve/IsAssemblyHolder()
return 1
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user, params)
if(istype(item, /obj/item/weapon/tank))
if(tank_one && tank_two)
user << "<span class='warning'>There are already two tanks attached, remove one first.</span>"
+1 -1
View File
@@ -172,7 +172,7 @@ var/list/world_uplinks = list()
return 1
return 0
//Refund proc for the borg teleporter (later I'll make a general refund proc if there is demand for it)
/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/antag_spawner/borg_tele))
var/obj/item/weapon/antag_spawner/borg_tele/S = W
if(!S.used)