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Cuts /disease variables from 28 to 23 (includes new ones)
a disease may now have more than one spread type added "infectivity" variable which replaces a prob(65), defaults to 65 affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing adds defines for a bunch of stuff
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@@ -447,7 +447,7 @@ var/list/admin_verbs_hideable = list(
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set desc = "Gives a Disease to a mob."
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var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
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if(!D) return
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T.contract_disease(new D, 1)
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T.ForceContractDisease(new D,)
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feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the disease [D].</span>")
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