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LateInitialize is not allowed to call parent anymore (#82540)
## About The Pull Request I've seen a few cases in the past where LateInitialize is done cause of the init return value being set to do so for no real reason, I thought I should try to avoid that by ensuring LateInitialize isn't ever called without overriding. This fixes a ton of machine's LateInitialize not calling parent (mechpad, door buttons, message monitor, a lot of tram machines, abductor console, holodeck computer & disposal bin), avoiding having to set itself up to be connected to power. If they were intended to not connect to power, they should be using ``NO_POWER_USE`` instead. Also removes a ton of returns to LateInit when it's already getting it from parent regardless (many cases of that in machine code). ## Why It's Good For The Game I think this is better for coding standard reasons as well as just making sure we're not calling this proc on things that does absolutely nothing with them. A machine not using power can be seen evidently not using power with ``NO_POWER_USE``, not so much if it's LateInitialize not calling parent. ## Changelog 🆑 fix: Mech pads, door buttons, message monitors, tram machines, abductor consoles & holodeck computers now use power. /🆑
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@@ -144,7 +144,7 @@
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update_appearance(UPDATE_ICON)
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// Rest of the chat program setup is done in LateInit
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/obj/machinery/modular_computer/preset/cargochat/cargo/LateInitialize()
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/obj/machinery/modular_computer/preset/cargochat/cargo/post_machine_initialize()
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. = ..()
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var/datum/computer_file/program/chatclient/chatprogram = cpu.find_file_by_name("ntnrc_client")
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chatprogram.username = "cargo_requests_operator"
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