diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 646b0e86f28..3056e340b0e 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -1,5 +1,4 @@ -//////Kitchen Spike -#define VIABLE_MOB_CHECK(X) (isliving(X) && !issilicon(X) && !isbot(X)) +#define MEATSPIKE_IRONROD_REQUIREMENT 4 /obj/structure/kitchenspike_frame//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "meatspike frame" @@ -10,31 +9,34 @@ anchored = FALSE max_integrity = 200 -/obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params) +/obj/structure/kitchenspike_frame/welder_act(mob/living/user, obj/item/tool) + if(!tool.tool_start_check(user, amount = 0)) + return FALSE + to_chat(user, span_notice("You begin cutting \the [src] apart...")) + if(!tool.use_tool(src, user, 5 SECONDS, volume = 50)) + return TRUE + visible_message(span_notice("[user] slices apart \the [src]."), + span_notice("You cut \the [src] apart with \the [tool]."), + span_hear("You hear welding.")) + new /obj/item/stack/sheet/iron(loc, MEATSPIKE_IRONROD_REQUIREMENT) + qdel(src) + return TRUE + +/obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/tool) + default_unfasten_wrench(user, tool) + return TRUE + +/obj/structure/kitchenspike_frame/attackby(obj/item/attacking_item, mob/user, params) add_fingerprint(user) - if(default_unfasten_wrench(user, I)) - return - else if(istype(I, /obj/item/stack/rods)) - var/obj/item/stack/rods/R = I - if(R.get_amount() >= 4) - R.use(4) - to_chat(user, span_notice("You add spikes to the frame.")) - var/obj/F = new /obj/structure/kitchenspike(src.loc) - transfer_fingerprints_to(F) - qdel(src) - else if(I.tool_behaviour == TOOL_WELDER) - if(!I.tool_start_check(user, amount=0)) - return - to_chat(user, span_notice("You begin cutting \the [src] apart...")) - if(I.use_tool(src, user, 50, volume=50)) - visible_message(span_notice("[user] slices apart \the [src]."), - span_notice("You cut \the [src] apart with \the [I]."), - span_hear("You hear welding.")) - new /obj/item/stack/sheet/iron(src.loc, 4) - qdel(src) - return - else + if(!istype(attacking_item, /obj/item/stack/rods)) return ..() + var/obj/item/stack/rods/used_rods = attacking_item + if(used_rods.get_amount() >= MEATSPIKE_IRONROD_REQUIREMENT) + used_rods.use(MEATSPIKE_IRONROD_REQUIREMENT) + to_chat(user, span_notice("You add spikes to the frame.")) + var/obj/structure/new_meatspike = new /obj/structure/kitchenspike(loc) + transfer_fingerprints_to(new_meatspike) + qdel(src) /obj/structure/kitchenspike//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "meat spike" @@ -43,107 +45,80 @@ desc = "A spike for collecting meat from animals." density = TRUE anchored = TRUE - buckle_lying = 0 - can_buckle = 1 + buckle_lying = FALSE + can_buckle = TRUE max_integrity = 250 /obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers) return attack_hand(user, modifiers) -/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I) +/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/tool) if(has_buckled_mobs()) to_chat(user, span_warning("You can't do that while something's on the spike!")) return TRUE - if(I.use_tool(src, user, 20, volume=100)) + if(tool.use_tool(src, user, 2 SECONDS, volume = 100)) to_chat(user, span_notice("You pry the spikes out of the frame.")) deconstruct(TRUE) - return TRUE + return TRUE + return FALSE -//ATTACK HAND IGNORING PARENT RETURN VALUE -/obj/structure/kitchenspike/attack_hand(mob/living/user, list/modifiers) - if(VIABLE_MOB_CHECK(user.pulling) && user.combat_mode && !has_buckled_mobs()) - var/mob/living/L = user.pulling - if(do_mob(user, src, 120)) - if(has_buckled_mobs()) //to prevent spam/queing up attacks - return - if(L.buckled) - return - if(user.pulling != L) - return - playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE) - L.visible_message(span_danger("[user] slams [L] onto the meat spike!"), span_userdanger("[user] slams you onto the meat spike!"), span_hear("You hear a squishy wet noise.")) - L.forceMove(drop_location()) - L.emote("scream") - L.add_splatter_floor() - L.adjustBruteLoss(30) - L.setDir(2) - buckle_mob(L, force=1) - var/matrix/m180 = matrix(L.transform) - m180.Turn(180) - animate(L, transform = m180, time = 3) - L.pixel_y = L.base_pixel_y + PIXEL_Y_OFFSET_LYING - else if (has_buckled_mobs()) - for(var/mob/living/L in buckled_mobs) - user_unbuckle_mob(L, user) - else - ..() - - - -/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE) //Don't want them getting put on the rack other than by spiking - return - -/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user) - if(buckled_mob) - var/mob/living/M = buckled_mob - if(M != user) - M.visible_message(span_notice("[user] tries to pull [M] free of [src]!"),\ - span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\ - span_hear("You hear a squishy wet noise.")) - if(!do_after(user, 300, target = src)) - if(M?.buckled) - M.visible_message(span_notice("[user] fails to free [M]!"),\ - span_notice("[user] fails to pull you off of [src].")) - return - - else - M.visible_message(span_warning("[M] struggles to break free from [src]!"),\ - span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\ - span_hear("You hear a wet squishing noise..")) - M.adjustBruteLoss(30) - if(!do_after(M, 1200, target = src)) - if(M?.buckled) - to_chat(M, span_warning("You fail to free yourself!")) - return - if(!M.buckled) - return - release_mob(M) - -/obj/structure/kitchenspike/proc/release_mob(mob/living/M) - var/matrix/m180 = matrix(M.transform) - m180.Turn(180) - animate(M, transform = m180, time = 3) - M.pixel_y = M.base_pixel_y + PIXEL_Y_OFFSET_LYING - M.adjustBruteLoss(30) - src.visible_message(span_danger("[M] falls free of [src]!")) - unbuckle_mob(M,force=1) - INVOKE_ASYNC(M, /mob/proc/emote, "scream") - M.AdjustParalyzed(20) - -/obj/structure/kitchenspike/Destroy() - if(has_buckled_mobs()) - for(var/mob/living/spiked_lad as anything in buckled_mobs) - release_mob(spiked_lad) +/obj/structure/kitchenspike/user_buckle_mob(mob/living/target, mob/user, check_loc = TRUE) + if(!iscarbon(target) && !isanimal_or_basicmob(target)) + return + if(!do_mob(user, target, 10 SECONDS)) + return return ..() +/obj/structure/kitchenspike/post_buckle_mob(mob/living/target) + playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE) + target.emote("scream") + target.add_splatter_floor() + target.adjustBruteLoss(30) + target.setDir(2) + var/matrix/m180 = matrix(target.transform) + m180.Turn(180) + animate(target, transform = m180, time = 3) + target.pixel_y = target.base_pixel_y + PIXEL_Y_OFFSET_LYING + +/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/user) + if(buckled_mob != user) + buckled_mob.visible_message(span_notice("[user] tries to pull [buckled_mob] free of [src]!"),\ + span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\ + span_hear("You hear a squishy wet noise.")) + if(!do_after(user, 30 SECONDS, target = src)) + if(buckled_mob?.buckled) + buckled_mob.visible_message(span_notice("[user] fails to free [buckled_mob]!"),\ + span_notice("[user] fails to pull you off of [src].")) + return + + else + buckled_mob.visible_message(span_warning("[buckled_mob] struggles to break free from [src]!"),\ + span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\ + span_hear("You hear a wet squishing noise..")) + buckled_mob.adjustBruteLoss(30) + if(!do_after(buckled_mob, 2 MINUTES, target = src)) + if(buckled_mob?.buckled) + to_chat(buckled_mob, span_warning("You fail to free yourself!")) + return + return ..() + +/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/buckled_mob) + buckled_mob.adjustBruteLoss(30) + INVOKE_ASYNC(buckled_mob, /mob/proc/emote, "scream") + buckled_mob.AdjustParalyzed(20) + var/matrix/m180 = matrix(buckled_mob.transform) + m180.Turn(180) + animate(buckled_mob, transform = m180, time = 3) + buckled_mob.pixel_y = buckled_mob.base_pixel_y + PIXEL_Y_OFFSET_LYING + /obj/structure/kitchenspike/deconstruct(disassembled = TRUE) if(disassembled) - var/obj/F = new /obj/structure/kitchenspike_frame(src.loc) - transfer_fingerprints_to(F) + var/obj/structure/meatspike_frame = new /obj/structure/kitchenspike_frame(src.loc) + transfer_fingerprints_to(meatspike_frame) else new /obj/item/stack/sheet/iron(src.loc, 4) - new /obj/item/stack/rods(loc, 4) + new /obj/item/stack/rods(loc, MEATSPIKE_IRONROD_REQUIREMENT) qdel(src) -#undef VIABLE_MOB_CHECK +#undef MEATSPIKE_IRONROD_REQUIREMENT