[MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)

* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-10-13 21:07:35 +01:00
committed by GitHub
co-authored by Ghilker Gandalf
parent b4e52bf7e8
commit fa519bdde3
231 changed files with 626 additions and 2896 deletions
+9 -9
View File
@@ -96,7 +96,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
for(var/mob/C in GLOB.mob_list)
if(C.key)
available.Add(C)
var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sortNames(available))
var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sort_names(available))
if(!choice)
return
if(!isobserver(choice))
@@ -162,7 +162,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(matches.len==0)
return
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sortList(matches)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(matches)
if(hsbitem)
hsbitem = matches[hsbitem]
var/counter = 0
@@ -259,7 +259,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(M.ckey)
if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
return
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients)
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
var/mob/oldmob = newkey.mob
var/delmob = FALSE
if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
@@ -505,7 +505,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/datum/outfit/O = path //not much to initalize here but whatever
outfits[initial(O.name)] = path
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
if (isnull(dresscode))
return
@@ -519,7 +519,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/datum/outfit/O = path
job_outfits[initial(O.name)] = path
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
@@ -531,7 +531,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/datum/outfit/O = path
plasmaman_outfits[initial(O.name)] = path
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
dresscode = plasmaman_outfits[dresscode]
if(isnull(dresscode))
return
@@ -540,7 +540,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
@@ -700,7 +700,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
names[name] = ruin_landmark
var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sortList(names)
var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sort_list(names)
var/obj/effect/landmark/ruin/landmark = names[ruinname]
@@ -741,7 +741,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
names[name] = list(SSmapping.rockplanet_ruins_templates[name], ZTRAIT_ROCKPLANET_RUINS, list(/area/rockplanet/surface/outdoors/unexplored))
//SKYRAT EDIT END//
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sortList(names)
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sort_list(names)
var/data = names[ruinname]
if (!data)
return