From fa8413a35e12283cbb9975c7bd4fdbc7c88e0642 Mon Sep 17 00:00:00 2001 From: nikothedude <59709059+nikothedude@users.noreply.github.com> Date: Wed, 12 Jul 2023 21:29:52 -0400 Subject: [PATCH] Fixes a runtime where deployable turrets were spawning projectiles with no source (#76693) ## About The Pull Request Title. ## Why It's Good For The Game Runtimes bad. ## Changelog :cl: fix: Deployable turrets no longer runtime when firing /:cl: --- code/game/objects/structures/deployable_turret.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/deployable_turret.dm b/code/game/objects/structures/deployable_turret.dm index 3df0efd1eec..0e810526bdc 100644 --- a/code/game/objects/structures/deployable_turret.dm +++ b/code/game/objects/structures/deployable_turret.dm @@ -202,7 +202,7 @@ var/turf/targets_from = get_turf(src) if(QDELETED(target)) target = target_turf - var/obj/projectile/projectile_to_fire = new projectile_type + var/obj/projectile/projectile_to_fire = new projectile_type(targets_from) playsound(src, firesound, 75, TRUE) projectile_to_fire.preparePixelProjectile(target, targets_from) projectile_to_fire.firer = user