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Ghosts now have (better) runechat (#95843)
## About The Pull Request Ports our optimizations to the version of ghost runechat introduced by https://github.com/tgstation/tgstation/pull/95223 Instead of looping through all the mobs a second time it will do it in deadchat_broadcast(). Also adds a global for if drunechat is enabled/disabled and an admin verb for toggling it on or off. <details><summary>still works</summary> <img width="330" height="220" alt="dreamseeker_kkNBPBjbMv" src="https://github.com/user-attachments/assets/4706ad98-fafe-4f88-9de0-6b72983ab044" /> </details> ## Why It's Good For The Game Better option for performance ## Changelog 🆑 code: speeds ghost runechat up a bit, and makes it show as italic admin: adds a 'toggle dead runechat' admin verb in case you need to disable it midround for an event or something /🆑
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@@ -159,12 +159,7 @@
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var/displayed_key = key
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if(client?.holder?.fakekey)
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displayed_key = null
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deadchat_broadcast(rendered, source, follow_target = src, speaker_key = displayed_key)
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for(var/mob/mobs_hearing as anything in GLOB.player_list)
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if(SSticker.current_state != GAME_STATE_FINISHED && (mobs_hearing.see_invisible < invisibility || !isdead(mobs_hearing)))
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continue
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if(runechat_prefs_check(mobs_hearing))
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mobs_hearing.create_chat_message(src, /datum/language/common, message)
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deadchat_broadcast(rendered, source, follow_target = src, speaker_key = displayed_key, original_message = message)
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///Check if this message is an emote
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/mob/proc/check_emote(message, forced)
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