Fully implemented AI photography, with HUD!

This commit is contained in:
AndroidSFV
2014-07-30 15:21:30 -05:00
267 changed files with 14950 additions and 14009 deletions
+4
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@@ -345,6 +345,10 @@
name = "paper- Firing Range Instructions"
info = "Directions:<br><i>First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.<br><br> This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.<br><br>Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:</i><br><br>N: North<br>S: South<br>E: East<br>W: West<br>C: Center<br>R: Random (results may vary)<br>; or &: separators. They are not necessary but can make the path string better visible."
/obj/item/weapon/paper/mining
name = "paper- Smelting Operations Closed"
info = "<B>**NOTICE**</B><BR><BR>Smelting operations moved on-station.<BR><BR>Take your unrefined ore to the Redeption Machine in the Delivery Office to redeem points.<BR><BR>--SS13 Command"
/obj/item/weapon/paper/crumpled
name = "paper scrap"
icon_state = "scrap"
+7 -8
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@@ -53,13 +53,13 @@
add_logs(user, M, "stabbed", object="[name]")
/*
* Parapens
* Sleepypens
*/
/obj/item/weapon/pen/paralysis
/obj/item/weapon/pen/sleepy
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/paralysis/attack(mob/living/M, mob/user)
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
if(!istype(M)) return
if(..())
@@ -68,9 +68,8 @@
reagents.trans_to(M, 50)
/obj/item/weapon/pen/paralysis/New()
create_reagents(50)
reagents.add_reagent("zombiepowder", 10)
reagents.add_reagent("impedrezene", 25)
reagents.add_reagent("cryptobiolin", 15)
/obj/item/weapon/pen/sleepy/New()
create_reagents(60)
reagents.add_reagent("stoxin", 30)
reagents.add_reagent("mutetoxin", 30)
..()
-28
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@@ -122,37 +122,9 @@
/obj/item/device/camera/siliconcam/ai_camera //camera AI can take pictures with
name = "AI photo camera"
/obj/item/device/camera/siliconcam/ai_camera/verb/picture()
set category ="AI Commands"
set name = "Take Image"
set src in usr
toggle_camera_mode()
/obj/item/device/camera/siliconcam/ai_camera/verb/viewpicture()
set category ="AI Commands"
set name = "View Images"
set src in usr
viewpictures()
/obj/item/device/camera/siliconcam/robot_camera //camera cyborgs can take pictures with.. needs it's own because of verb CATEGORY >.>
name = "Cyborg photo camera"
/obj/item/device/camera/siliconcam/robot_camera/verb/picture()
set category ="Robot Commands"
set name = "Take Image"
set src in usr
toggle_camera_mode()
/obj/item/device/camera/siliconcam/robot_camera/verb/viewpicture()
set category ="Robot Commands"
set name = "View Images"
set src in usr
viewpictures(usr)
/obj/item/device/camera/siliconcam/robot_camera/verb/borgprinting()
set category ="Robot Commands"
set name = "Print Image"