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Fixes damage overlay bugs (#25494)
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@@ -145,8 +145,8 @@
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parts -= picked
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if(updating_health)
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updatehealth()
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if(update)
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update_damage_overlays()
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if(update)
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update_damage_overlays()
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// damage MANY bodyparts, in random order
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/mob/living/carbon/take_overall_damage(brute, burn, updating_health = 1)
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@@ -12,6 +12,7 @@
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no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform)
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nojumpsuit = 1
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sexes = 1
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damage_overlay_type = ""
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem
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// To prevent golem subtypes from overwhelming the odds when random species
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// changes, only the Random Golem type can be chosen
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@@ -7,6 +7,7 @@
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species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/slime
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exotic_blood = "slimejelly"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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/datum/species/jelly/on_species_loss(mob/living/carbon/C)
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