Projectile target check hit code now uses a proc for resharing

This commit is contained in:
oranges
2017-07-18 06:27:21 +00:00
parent 07ccb56852
commit fb113d67c6
2 changed files with 15 additions and 14 deletions
+3 -5
View File
@@ -681,11 +681,9 @@
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(original && (original.layer>=2.75) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))
Collide(original)
c2 = loc
if(can_hit_target(original, permutated))
Collide(original)
c2 = loc
Range()
if(check_for_turf_edge(loc))
spawn_tracer(constant_tracer)
+12 -9
View File
@@ -264,11 +264,8 @@
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))
Collide(original)
if(can_hit_target(original, permutated))
Collide(original)
Range()
if (delay > 0)
sleep(delay)
@@ -280,13 +277,19 @@
if((!( current ) || loc == current))
current = locate(Clamp(x+xo,1,world.maxx),Clamp(y+yo,1,world.maxy),z)
step_towards(src, current)
if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))
Collide(original)
if(can_hit_target(original, permutated))
Collide(original)
Range()
sleep(config.run_speed * 0.9)
//Returns true if the target atom is on our current turf and above the right layer
/obj/item/projectile/proc/can_hit_target(atom/target, var/list/passthrough)
if(target && (target.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(target))
if(loc == get_turf(target))
if(!(target in passthrough))
return TRUE
return FALSE
/obj/item/projectile/proc/preparePixelProjectile(atom/target, var/turf/targloc, mob/living/user, params, spread)
var/turf/curloc = get_turf(user)
forceMove(get_turf(user))