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Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though). I dont know where to put the node in the "web" really, so suggestions are welcome. The reactive armour shell accepts anomaly cores to build various armours as follows Flux - Tesla armour Pyro - Fire armour Gravity - Repulse armour (new in this PR) Bluespace - Teleport Armour Everything else - Defaults to stealth armour as a fallback
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@@ -26,6 +26,7 @@
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aSignal = new(src)
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aSignal.name = "[name] core"
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aSignal.code = rand(1,100)
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aSignal.anomaly_type = type
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aSignal.frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
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if(ISMULTIPLE(aSignal.frequency, 2))//signaller frequencies are always uneven!
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