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Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though). I dont know where to put the node in the "web" really, so suggestions are welcome. The reactive armour shell accepts anomaly cores to build various armours as follows Flux - Tesla armour Pyro - Fire armour Gravity - Repulse armour (new in this PR) Bluespace - Teleport Armour Everything else - Defaults to stealth armour as a fallback
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@@ -186,6 +186,7 @@ Code:
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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var/anomaly_type = /obj/effect/anomaly
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/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
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if(!signal)
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