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Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though). I dont know where to put the node in the "web" really, so suggestions are welcome. The reactive armour shell accepts anomaly cores to build various armours as follows Flux - Tesla armour Pyro - Fire armour Gravity - Repulse armour (new in this PR) Bluespace - Teleport Armour Everything else - Defaults to stealth armour as a fallback
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@@ -106,6 +106,15 @@
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research_cost = 2500
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export_price = 5000
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/datum/techweb_node/anomaly
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id = "anomaly_research"
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display_name = "Anomaly Research"
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description = "Unlock the potential of the mysterious anomalies that appear on station."
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prereq_ids = list("adv_engi", "practical_bluespace")
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design_ids = list("reactive_armour")
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research_cost = 2500
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export_price = 5000
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/datum/techweb_node/high_efficiency
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id = "high_efficiency"
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display_name = "High Efficiency Parts"
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@@ -153,7 +162,6 @@
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research_cost = 5000
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export_price = 5000
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/datum/techweb_node/bluespace_power
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id = "bluespace_power"
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display_name = "Bluespace Power Technology"
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