Anomaly Armour Research (#37558)

Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though).

I dont know where to put the node in the "web" really, so suggestions are welcome.

The reactive armour shell accepts anomaly cores to build various armours as follows

Flux - Tesla armour

Pyro - Fire armour

Gravity - Repulse armour (new in this PR)

Bluespace - Teleport Armour

Everything else - Defaults to stealth armour as a fallback
This commit is contained in:
KorPhaeron
2018-05-09 15:54:30 -05:00
committed by oranges
parent 411fe92f8f
commit fb42bf3ebb
7 changed files with 261 additions and 181 deletions
+9 -1
View File
@@ -106,6 +106,15 @@
research_cost = 2500
export_price = 5000
/datum/techweb_node/anomaly
id = "anomaly_research"
display_name = "Anomaly Research"
description = "Unlock the potential of the mysterious anomalies that appear on station."
prereq_ids = list("adv_engi", "practical_bluespace")
design_ids = list("reactive_armour")
research_cost = 2500
export_price = 5000
/datum/techweb_node/high_efficiency
id = "high_efficiency"
display_name = "High Efficiency Parts"
@@ -153,7 +162,6 @@
research_cost = 5000
export_price = 5000
/datum/techweb_node/bluespace_power
id = "bluespace_power"
display_name = "Bluespace Power Technology"