Turns trait accessors into defines, fixes some bugs (#43820)

It's free performance.
This commit is contained in:
vuonojenmustaturska
2019-05-07 02:44:05 +03:00
committed by Emmett Gaines
parent af552d9be5
commit fb45b7a017
273 changed files with 871 additions and 893 deletions

View File

@@ -22,7 +22,7 @@
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet

View File

@@ -170,7 +170,7 @@
hal_target.stuttering += 20
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if((hal_target.status_flags & CANKNOCKDOWN) && !hal_target.has_trait(TRAIT_STUNIMMUNE))
else if((hal_target.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(hal_target, TRAIT_STUNIMMUNE))
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
/obj/item/projectile/hallucination/disabler