Some explosions code cleanup (#57493)

Clears out two deprecated explosions systems (explosion ids and explosion levels)
Refactors a bunch of contents_explosions procs to be maybe slightly faster.
Cleans up a bunch of ex_act code.
Slightly cleaner code
A few less unused vars on /atom and /turf
This commit is contained in:
TemporalOroboros
2021-03-20 16:03:59 -07:00
committed by GitHub
parent a71c7657af
commit fb488fdfff
83 changed files with 358 additions and 326 deletions
+7 -8
View File
@@ -19,14 +19,13 @@
return FALSE
/obj/item/storage/contents_explosion(severity, target)
for(var/thing in contents)
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += thing
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += thing
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += thing
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += contents
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += contents
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += contents
/obj/item/storage/canStrip(mob/who)
. = ..()