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Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels) Refactors a bunch of contents_explosions procs to be maybe slightly faster. Cleans up a bunch of ex_act code. Slightly cleaner code A few less unused vars on /atom and /turf
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@@ -246,9 +246,8 @@
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/obj/structure/reflector/ex_act()
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if(admin)
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return
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else
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return ..()
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return FALSE
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return ..()
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/obj/structure/reflector/singularity_act()
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if(admin)
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