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Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels) Refactors a bunch of contents_explosions procs to be maybe slightly faster. Cleans up a bunch of ex_act code. Slightly cleaner code A few less unused vars on /atom and /turf
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@@ -188,7 +188,7 @@
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..()
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/obj/structure/closet/supplypod/ex_act() //Explosions dont do SHIT TO US! This is because supplypods create explosions when they land.
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return
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return FALSE
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/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
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return
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