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Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels) Refactors a bunch of contents_explosions procs to be maybe slightly faster. Cleans up a bunch of ex_act code. Slightly cleaner code A few less unused vars on /atom and /turf
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@@ -131,7 +131,7 @@
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// Variety of overrides so the overlays don't get affected by weird things.
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/atom/movable/lighting_object/ex_act(severity)
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return
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return FALSE
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/atom/movable/lighting_object/singularity_act()
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return
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