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Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels) Refactors a bunch of contents_explosions procs to be maybe slightly faster. Cleans up a bunch of ex_act code. Slightly cleaner code A few less unused vars on /atom and /turf
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@@ -44,7 +44,7 @@
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return
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/obj/machinery/power/emitter/energycannon/magical/ex_act(severity)
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return
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return FALSE
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/obj/machinery/power/emitter/energycannon/magical/emag_act(mob/user)
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return
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