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_DEF
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@@ -1,6 +1,6 @@
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//Fires five times every second.
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PROCESSING_SUBSYSTEM(fastprocess)
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PROCESSING_SUBSYSTEM_DEF(fastprocess)
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name = "Fast Processing"
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wait = 2
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stat_tag = "FP"
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@@ -1,5 +1,5 @@
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PROCESSING_SUBSYSTEM(flightpacks)
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PROCESSING_SUBSYSTEM_DEF(flightpacks)
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name = "Flightpack Movement"
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priority = 30
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wait = 2
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@@ -1,4 +1,4 @@
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SUBSYSTEM(obj)
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SUBSYSTEM_DEF(obj)
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name = "Objects"
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priority = 40
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flags = SS_NO_INIT
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@@ -1,4 +1,4 @@
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PROCESSING_SUBSYSTEM(overlays)
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PROCESSING_SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER|SS_FIRE_IN_LOBBY
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wait = 1
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@@ -1,6 +1,6 @@
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//Used to process objects. Fires once every second.
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SUBSYSTEM(processing)
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SUBSYSTEM_DEF(processing)
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name = "Processing"
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priority = 25
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flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
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