From fb7920cd23d59dcacb94256cddb58d71ae7abae8 Mon Sep 17 00:00:00 2001 From: Roxy <94389951+SapphoQueer@users.noreply.github.com> Date: Tue, 12 May 2026 00:18:54 +0200 Subject: [PATCH] Lets the GMM sell materials again (#5553) ## About The Pull Request Title. You can once again get material money cubes. Money is back on the menu. ## Why It's Good For The Game People can already sell materials to the cargo budget as is by wrapping them up in a locker and shipping it off. If people want to cheese the system for Big Money, they might as well have access to the machine intended for this. There's a bazillion other ways of getting obscene amounts of credits (fish gen + powerator lol), it's a fun feature, and I don't see a reason for it to remain disabled entirely. ## Proof Of Testing Removed the comment which disabled it so if it compiles it works.
Screenshots/Videos
## Changelog :cl: add: The GMM can sell materials once more. /:cl: --- code/modules/cargo/materials_market.dm | 9 --------- 1 file changed, 9 deletions(-) diff --git a/code/modules/cargo/materials_market.dm b/code/modules/cargo/materials_market.dm index 3e2341e59ea..83b047957c9 100644 --- a/code/modules/cargo/materials_market.dm +++ b/code/modules/cargo/materials_market.dm @@ -50,13 +50,6 @@ if(!isstack(exportable)) return - // BUBBER EDIT ADDITION BEGIN - GMM can't sell materials - balloon_alert(user, "export not available!") - return ITEM_INTERACT_FAILURE - // BUBBER EDIT ADDITION END - GMM can't sell materials - - // BUBBER EDIT REMOVAL BEGIN - GMM can't sell materials - /* if(!is_operational) balloon_alert(user, "no power!") return ITEM_INTERACT_FAILURE @@ -83,8 +76,6 @@ qdel(exportable) use_energy(active_power_usage) return ITEM_INTERACT_SUCCESS - */ - // BUBBER EDIT REMOVAL END - GMM can't sell materials /obj/machinery/materials_market/power_change() . = ..()