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[READY] Multi-Z Openspace visual fixes. (#49323)
* openspace fixes * os over os fix * 512 plugs * up * up up * up up up * drop 512 * drop 512 in obj * drop 512 in turf * drop 512 in mob p1 * drop 512 in mob p2 * drop 512 in openspace * one backdrop to rule all
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@@ -33,6 +33,8 @@
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var/drag_slowdown // Amont of multiplicative slowdown applied if pulled. >1 makes you slower, <1 makes you faster.
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vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
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/obj/vv_edit_var(vname, vval)
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switch(vname)
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if("anchored")
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@@ -72,7 +74,6 @@
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var/turf/T = loc
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T.add_blueprints_preround(src)
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/obj/Destroy(force=FALSE)
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if(!ismachinery(src))
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STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
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