[READY] Multi-Z Openspace visual fixes. (#49323)

* openspace fixes

* os over os fix

* 512 plugs

* up

* up up

* up up up

* drop 512

* drop 512 in obj

* drop 512 in turf

* drop 512 in mob p1

* drop 512 in mob p2

* drop 512 in openspace

* one backdrop to rule all
This commit is contained in:
Dennok
2020-03-02 01:56:37 +08:00
committed by GitHub
parent 0e4249c599
commit fb85fc782b
6 changed files with 31 additions and 7 deletions
+2 -1
View File
@@ -33,6 +33,8 @@
var/drag_slowdown // Amont of multiplicative slowdown applied if pulled. >1 makes you slower, <1 makes you faster.
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
/obj/vv_edit_var(vname, vval)
switch(vname)
if("anchored")
@@ -72,7 +74,6 @@
var/turf/T = loc
T.add_blueprints_preround(src)
/obj/Destroy(force=FALSE)
if(!ismachinery(src))
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists