Makes the mech clamp attack do only brute damage, checks for block and armor, and gives it an attack animation and sound. (#91563)

## About The Pull Request

If you use the mech clamp offensively, it actually performs an attack
animation and sound, and properly checks armor and block. It only deals
brute damage.

As a consequence of these changes, it actually logs attacks made against
mobs that die when gibbed.

Also, xenos take x3 damage from the clamp.

## Why It's Good For The Game

This is a pretty sinister kind of attack, as it is completely silent
except for throwing a warning into chat, and can be done even in a large
crowd of people. Someone who isn't aware that the clamp can be used this
way may not even understand what is happening before it is too late.

> block check

While mech melee doesn't normally check block, this is an improvised
attack on a non-combat mech. I think it should stay a bit weak compared
to a proper mech melee in most ways and have some additional
limitations.

> Xenos

I thought this was already a thing. It's thematically on point, no?

## Changelog
🆑
balance: Mech hydraulic clamps perform an attack animation and sound
when attacking mobs.
balance: Mech hydraulic clamps can be blocked and respect armor.
balance: Mech hydraulic clamps do triple damage to xenomorphs.
/🆑
This commit is contained in:
necromanceranne
2025-06-28 16:08:09 +10:00
committed by GitHub
parent 17bfbd304f
commit fb9824a401
10 changed files with 52 additions and 29 deletions

View File

@@ -264,8 +264,8 @@
)
/obj/item/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
if(attack_type == (PROJECTILE_ATTACK || LEAP_ATTACK || OVERWHELMING_ATTACK))
final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword. Or a road roller, if one happened to hit you.
return ..()
/obj/item/gun/magic/staff/locker