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https://github.com/Bubberstation/Bubberstation.git
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New weight machine sprites and names (#65335)
imageadd: New sprites for the weight machines.
This commit is contained in:
@@ -21,16 +21,25 @@
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L.apply_status_effect(/datum/status_effect/exercised)
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/obj/structure/weightmachine
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name = "weight machine"
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desc = "Just looking at this thing makes you feel tired."
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density = TRUE
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anchored = TRUE
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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var/icon_state_inuse
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icon = 'icons/obj/weightmachine.dmi'
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/obj/structure/weightmachine/proc/AnimateMachine(mob/living/user)
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return
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/obj/structure/weightmachine/update_icon_state()
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. = ..()
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icon_state = (obj_flags & IN_USE) ? "[base_icon_state]-u" : base_icon_state
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/obj/structure/weightmachine/update_overlays()
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. = ..()
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if(obj_flags & IN_USE)
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. += mutable_appearance(icon, "[base_icon_state]-o", plane = GAME_PLANE_UPPER, layer = ABOVE_MOB_LAYER, alpha = src.alpha)
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/obj/structure/weightmachine/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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@@ -42,7 +51,7 @@
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return
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else
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obj_flags |= IN_USE
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icon_state = icon_state_inuse
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update_appearance()
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user.setDir(SOUTH)
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user.Stun(80)
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user.forceMove(src.loc)
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@@ -52,17 +61,17 @@
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playsound(user, 'sound/machines/click.ogg', 60, TRUE)
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obj_flags &= ~IN_USE
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update_appearance()
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user.pixel_y = user.base_pixel_y
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var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
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icon_state = initial(icon_state)
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to_chat(user, finishmessage)
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user.apply_status_effect(/datum/status_effect/exercised)
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/obj/structure/weightmachine/stacklifter
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icon = 'goon/icons/obj/fitness.dmi'
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icon_state = "fitnesslifter"
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icon_state_inuse = "fitnesslifter2"
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name = "chest press machine"
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icon_state = "stacklifter"
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base_icon_state = "stacklifter"
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/obj/structure/weightmachine/stacklifter/AnimateMachine(mob/living/user)
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var/lifts = 0
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@@ -73,28 +82,24 @@
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animate(user, pixel_y = -2, time = 3)
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sleep(3)
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animate(user, pixel_y = -4, time = 3)
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sleep(3)
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sleep(2)
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playsound(user, 'sound/machines/creak.ogg', 60, TRUE)
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/obj/structure/weightmachine/weightlifter
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icon = 'goon/icons/obj/fitness.dmi'
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icon_state = "fitnessweight"
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icon_state_inuse = "fitnessweight-c"
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name = "inline bench press"
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icon_state = "benchpress"
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base_icon_state = "benchpress"
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/obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user)
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var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
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swole_overlay.plane = GAME_PLANE_UPPER
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add_overlay(swole_overlay)
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var/reps = 0
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user.pixel_y = 5
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while (reps++ < 6)
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if (user.loc != src.loc)
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break
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for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
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sleep(3)
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sleep(4)
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animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
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playsound(user, 'sound/machines/creak.ogg', 60, TRUE)
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sleep(3)
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animate(user, pixel_y = 2, time = 3)
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sleep(3)
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cut_overlay(swole_overlay)
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