New weight machine sprites and names (#65335)

imageadd: New sprites for the weight machines.
This commit is contained in:
Tastyfish
2022-03-09 23:19:20 -05:00
committed by GitHub
parent be1f0010fc
commit fbb9f7d767
3 changed files with 21 additions and 16 deletions
+21 -16
View File
@@ -21,16 +21,25 @@
L.apply_status_effect(/datum/status_effect/exercised)
/obj/structure/weightmachine
name = "weight machine"
desc = "Just looking at this thing makes you feel tired."
density = TRUE
anchored = TRUE
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
var/icon_state_inuse
icon = 'icons/obj/weightmachine.dmi'
/obj/structure/weightmachine/proc/AnimateMachine(mob/living/user)
return
/obj/structure/weightmachine/update_icon_state()
. = ..()
icon_state = (obj_flags & IN_USE) ? "[base_icon_state]-u" : base_icon_state
/obj/structure/weightmachine/update_overlays()
. = ..()
if(obj_flags & IN_USE)
. += mutable_appearance(icon, "[base_icon_state]-o", plane = GAME_PLANE_UPPER, layer = ABOVE_MOB_LAYER, alpha = src.alpha)
/obj/structure/weightmachine/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
@@ -42,7 +51,7 @@
return
else
obj_flags |= IN_USE
icon_state = icon_state_inuse
update_appearance()
user.setDir(SOUTH)
user.Stun(80)
user.forceMove(src.loc)
@@ -52,17 +61,17 @@
playsound(user, 'sound/machines/click.ogg', 60, TRUE)
obj_flags &= ~IN_USE
update_appearance()
user.pixel_y = user.base_pixel_y
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
icon_state = initial(icon_state)
to_chat(user, finishmessage)
user.apply_status_effect(/datum/status_effect/exercised)
/obj/structure/weightmachine/stacklifter
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnesslifter"
icon_state_inuse = "fitnesslifter2"
name = "chest press machine"
icon_state = "stacklifter"
base_icon_state = "stacklifter"
/obj/structure/weightmachine/stacklifter/AnimateMachine(mob/living/user)
var/lifts = 0
@@ -73,28 +82,24 @@
animate(user, pixel_y = -2, time = 3)
sleep(3)
animate(user, pixel_y = -4, time = 3)
sleep(3)
sleep(2)
playsound(user, 'sound/machines/creak.ogg', 60, TRUE)
/obj/structure/weightmachine/weightlifter
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnessweight"
icon_state_inuse = "fitnessweight-c"
name = "inline bench press"
icon_state = "benchpress"
base_icon_state = "benchpress"
/obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user)
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
swole_overlay.plane = GAME_PLANE_UPPER
add_overlay(swole_overlay)
var/reps = 0
user.pixel_y = 5
while (reps++ < 6)
if (user.loc != src.loc)
break
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
sleep(3)
sleep(4)
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
playsound(user, 'sound/machines/creak.ogg', 60, TRUE)
sleep(3)
animate(user, pixel_y = 2, time = 3)
sleep(3)
cut_overlay(swole_overlay)