diff --git a/code/game/objects/items/weapons/holy_weapons.dm b/code/game/objects/items/weapons/holy_weapons.dm index ada0f0329c0..4fc3c6aaac4 100644 --- a/code/game/objects/items/weapons/holy_weapons.dm +++ b/code/game/objects/items/weapons/holy_weapons.dm @@ -130,7 +130,7 @@ hitsound = 'sound/weapons/blade1.ogg' icon_state = "swordblue" item_state = "swordblue" - desc = "If you strike me down, I shall adminhelp more obnoxiously than you can possibly imagine." + desc = "If you strike me down, I shall become more robust than you can possibly imagine." slot_flags = SLOT_BELT /obj/item/weapon/nullrod/claymore/saber/red @@ -139,12 +139,6 @@ item_state = "swordred" desc = "Woefully ineffective when used on steep terrain." -/obj/item/weapon/nullrod/claymore/saber/red/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) - if(prob(20)) - var/phrase = pick("No...no no, YOU will die!!!", "YEAAAAAAAARGH!!!", "I'm too weak, please, don't kill me!!!", "It's treason, then!") - owner.say("[phrase]") - ..() - /obj/item/weapon/nullrod/sord name = "\improper UNREAL SORD" desc = "This thing is so unspeakably HOLY you are having a hard time even holding it." @@ -261,7 +255,7 @@ desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown." w_class = 4 force = 15 - block_chance = 40 //Doesn't fit on your back, so a bit better at blocking + block_chance = 40 slot_flags = SLOT_BACK sharpness = IS_BLUNT hitsound = "swing_hit"