diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index 53c2ac1fd6c..5ef5bf09db9 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -335,7 +335,7 @@ RCD
if(isspaceturf(A))
var/turf/open/space/S = A
if(useResource(floorcost, user))
- user << "You start building floor..."
+ user << "You start building a floor..."
activate()
S.ChangeTurf(/turf/open/floor/plating)
return 1
@@ -344,7 +344,7 @@ RCD
if(isfloorturf(A))
var/turf/open/floor/F = A
if(checkResource(wallcost, user))
- user << "You start building wall..."
+ user << "You start building a wall..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, walldelay, target = A))
if(!istype(F)) return 0
@@ -379,7 +379,7 @@ RCD
break
if(door_check)
- user << "You start building airlock..."
+ user << "You start building an airlock..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, airlockdelay, target = A))
if(!useResource(airlockcost, user)) return 0
diff --git a/code/game/objects/items/weapons/RPD.dm b/code/game/objects/items/weapons/RPD.dm
index e7f3d1d3b8d..b4ffa7fd9cd 100644
--- a/code/game/objects/items/weapons/RPD.dm
+++ b/code/game/objects/items/weapons/RPD.dm
@@ -581,7 +581,7 @@ var/global/list/RPD_recipes=list(
if(!isturf(A))
user << "The [src]'s error light flickers!"
return 0
- user << "You start building meter..."
+ user << "You start building a meter..."
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
diff --git a/code/game/objects/items/weapons/grenades/emgrenade.dm b/code/game/objects/items/weapons/grenades/emgrenade.dm
index a01499114f2..ec6655e6a8a 100644
--- a/code/game/objects/items/weapons/grenades/emgrenade.dm
+++ b/code/game/objects/items/weapons/grenades/emgrenade.dm
@@ -1,6 +1,6 @@
/obj/item/weapon/grenade/empgrenade
name = "classic EMP grenade"
- desc = "It is designed to wreak havok on electronic systems."
+ desc = "It is designed to wreak havoc on electronic systems."
icon_state = "emp"
item_state = "emp"
origin_tech = "magnets=3;combat=2"