From fbf5c902f6df1e17ebb738e884f4e8ae130cdcc7 Mon Sep 17 00:00:00 2001 From: bgobandit Date: Sat, 7 Jan 2017 12:53:27 -0500 Subject: [PATCH] spelling issues too how quaint --- code/game/objects/items/weapons/RCD.dm | 6 +++--- code/game/objects/items/weapons/RPD.dm | 2 +- code/game/objects/items/weapons/grenades/emgrenade.dm | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 53c2ac1fd6c..5ef5bf09db9 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -335,7 +335,7 @@ RCD if(isspaceturf(A)) var/turf/open/space/S = A if(useResource(floorcost, user)) - user << "You start building floor..." + user << "You start building a floor..." activate() S.ChangeTurf(/turf/open/floor/plating) return 1 @@ -344,7 +344,7 @@ RCD if(isfloorturf(A)) var/turf/open/floor/F = A if(checkResource(wallcost, user)) - user << "You start building wall..." + user << "You start building a wall..." playsound(src.loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, walldelay, target = A)) if(!istype(F)) return 0 @@ -379,7 +379,7 @@ RCD break if(door_check) - user << "You start building airlock..." + user << "You start building an airlock..." playsound(src.loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, airlockdelay, target = A)) if(!useResource(airlockcost, user)) return 0 diff --git a/code/game/objects/items/weapons/RPD.dm b/code/game/objects/items/weapons/RPD.dm index e7f3d1d3b8d..b4ffa7fd9cd 100644 --- a/code/game/objects/items/weapons/RPD.dm +++ b/code/game/objects/items/weapons/RPD.dm @@ -581,7 +581,7 @@ var/global/list/RPD_recipes=list( if(!isturf(A)) user << "The [src]'s error light flickers!" return 0 - user << "You start building meter..." + user << "You start building a meter..." playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1) if(do_after(user, 2, target = A)) activate() diff --git a/code/game/objects/items/weapons/grenades/emgrenade.dm b/code/game/objects/items/weapons/grenades/emgrenade.dm index a01499114f2..ec6655e6a8a 100644 --- a/code/game/objects/items/weapons/grenades/emgrenade.dm +++ b/code/game/objects/items/weapons/grenades/emgrenade.dm @@ -1,6 +1,6 @@ /obj/item/weapon/grenade/empgrenade name = "classic EMP grenade" - desc = "It is designed to wreak havok on electronic systems." + desc = "It is designed to wreak havoc on electronic systems." icon_state = "emp" item_state = "emp" origin_tech = "magnets=3;combat=2"