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- crate mimic have wrong icon var. 8953
- fixes constructable chem master icon when parts are exchanged. 8616 - lowers toolboxes inhands sprite, fixes missing one. 8433 - fixes exploit in pandemic to avoid the bottle creation cooldown. 8031 - fixes chem grenade not getting to southwest side. 8019 - remove handle_env, /handle_random_events() and handle_blood at carbon level, identical to living level. - fixes human bodytemp dropping to 20C in normal environment. (32.5C 90.5F when naked now) - you now need both adequate headgear+suit to protect against pressure. (removing two defines) - fixes alien hunter being immune to env fire in stalk mode (removing hunter/handle_env()) - fixes monkey not metabolizing reagents, also make larva metabolize them. 7108 - remove calculate_affecting_pressure from monkey level, simplification. - refactors monkey's handle environment, no more handle_temp_damage proc, it's all in handle_env.Fixes temperature alert not showing for monkey. - refactor monkey/handle_fire (similar to alien/human now.) - replaces morphine with stimulants in adrenal implant. 8832 - refactor handle_breath_temperature.
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@@ -220,7 +220,7 @@ datum/reagents/proc/metabolize(var/mob/M)
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for(var/A in reagent_list)
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var/datum/reagent/R = A
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if(M && R)
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if(M.reagent_check(R) != 1)
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if(!M.reagent_check(R))
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if(R.volume >= R.overdose_threshold && !R.overdosed && R.overdose_threshold > 0)
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R.overdosed = 1
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M << "<span class = 'userdanger'>You feel like you took too much of [R.name]!</span>"
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@@ -592,7 +592,7 @@
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/obj/machinery/chem_master/constructable/attackby(var/obj/item/B as obj, var/mob/user as mob, params)
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if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0_", B))
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if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B))
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if(beaker)
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beaker.loc = src.loc
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beaker = null
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@@ -760,7 +760,7 @@ obj/machinery/computer/pandemic/proc/replicator_cooldown(var/waittime)
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if(!D)
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return
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var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
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if(name == null)
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if(name == null || wait)
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return
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var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
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B.icon_state = "bottle3"
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@@ -93,7 +93,7 @@
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/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack //goliath kiting
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name = "stimpack medipen"
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desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor as well as a ."
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desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
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icon_state = "stimpen"
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volume = 20
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amount_per_transfer_from_this = 20
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