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[MIRROR] Icebox QoL minus features (#3459)
* Icebox QoL minus features (#56472) * Icebox QoL minus features Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
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Whoneedspacee
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@@ -1,22 +1,19 @@
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/datum/map_generator/cave_generator
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var/name = "Cave Generator"
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///Weighted list of the types that spawns if the turf is open
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var/open_turf_types = list(/turf/open/floor/plating/asteroid = 1)
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var/open_turf_types = list(/turf/open/floor/plating/asteroid/airless = 1)
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///Weighted list of the types that spawns if the turf is closed
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var/closed_turf_types = list(/turf/closed/mineral/random/volcanic = 1)
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var/closed_turf_types = list(/turf/closed/mineral/random = 1)
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///Weighted list of extra features that can spawn in the area, such as geysers.
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var/list/feature_spawn_list = list(/obj/structure/geyser/random = 1)
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///Weighted list of mobs that can spawn in the area.
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var/list/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /obj/structure/spawner/lavaland/goliath = 3, \
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \
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SPAWN_MEGAFAUNA = 4, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
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///Weighted list of flora that can spawn in the area.
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var/list/flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
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var/list/mob_spawn_list
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// Weighted list of Megafauna that can spawn in the caves
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var/list/megafauna_spawn_list
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///Weighted list of flora that can spawn in the area.
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var/list/flora_spawn_list
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///Weighted list of extra features that can spawn in the area, such as geysers.
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var/list/feature_spawn_list
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///Base chance of spawning a mob
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@@ -39,8 +36,14 @@
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/datum/map_generator/cave_generator/New()
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. = ..()
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if(!mob_spawn_list)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
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if(!megafauna_spawn_list)
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megafauna_spawn_list = GLOB.megafauna_spawn_list
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megafauna_spawn_list = GLOB.megafauna_spawn_list
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if(!flora_spawn_list)
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flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
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if(!feature_spawn_list)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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/datum/map_generator/cave_generator/generate_terrain(list/turfs)
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. = ..()
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@@ -3,12 +3,12 @@
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closed_turf_types = list(/turf/closed/mineral/random/snow = 1)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
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/mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10, \
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/mob/living/simple_animal/hostile/asteroid/lobstrosity = 15)
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flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/rock/icy = 2, /obj/structure/flora/rock/pile/icy = 2, /obj/structure/flora/grass/both = 6, /obj/structure/flora/ash/chilly = 2)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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/datum/map_generator/cave_generator/icemoon/surface
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flora_spawn_chance = 4
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@@ -22,5 +22,7 @@
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closed_turf_types = list(/turf/closed/mineral/random/snow/underground = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \
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/mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3)
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3, \
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SPAWN_MEGAFAUNA = 2)
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megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/colossus = 1)
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flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6, /obj/structure/flora/ash/chilly = 1)
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@@ -3,12 +3,12 @@
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closed_turf_types = list(/turf/closed/mineral/random/volcanic = 1)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /obj/structure/spawner/lavaland/goliath = 3, \
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \
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SPAWN_MEGAFAUNA = 4, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
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flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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initial_closed_chance = 45
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smoothing_iterations = 50
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