reorganizes the human sprite folder and replaces the human_basic sprite with an updated one (#77323)

instead of mob/species/human the icon folders are now mob/human/species,
this makes much more sense imo than having human stuff like hair or
bodyparts (which are a GENERAL thing, not human species only) be behind
a folder while you see shit like podperson hair and golem in the main
folder
the icon for human is replaced by the new sprites instead of the old
yellow guy with green eyes
This commit is contained in:
Fikou
2023-08-05 14:12:05 +00:00
committed by GitHub
parent f9ca87b959
commit fc4de530ce
65 changed files with 178 additions and 178 deletions
@@ -314,11 +314,11 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
if(species == "unknown")
. += "Some <B>feet</B>."
else if(species == SPECIES_MONKEY)
. += "[icon2html('icons/mob/species/human/human.dmi', user, "monkey")] Some <B>monkey feet</B>."
. += "[icon2html('icons/mob/human/human.dmi', user, "monkey")] Some <B>monkey feet</B>."
else if(species == SPECIES_HUMAN)
. += "[icon2html('icons/mob/species/human/bodyparts.dmi', user, "default_human_l_leg")] Some <B>human feet</B>."
. += "[icon2html('icons/mob/human/bodyparts.dmi', user, "default_human_l_leg")] Some <B>human feet</B>."
else
. += "[icon2html('icons/mob/species/human/bodyparts.dmi', user, "[species]_l_leg")] Some <B>[species] feet</B>."
. += "[icon2html('icons/mob/human/bodyparts.dmi', user, "[species]_l_leg")] Some <B>[species] feet</B>."
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
if(blood_state != C.blood_state) //We only replace footprints of the same type as us