[MIRROR] The Debug and Admin MODsuits now take a lot less time to (de)activate. [MDB IGNORE] (#22028)

* The Debug and Admin MODsuits now take a lot less time to (de)activate. (#76261)

## About The Pull Request
Read the title. An equivalent 'activation_step_time' variable has been
added to the mod theme datum to accomplish that.

## Why It's Good For The Game
Why do we have to wait over 10 seconds for a debug suit to activate or
deactivate on top of everything else that comes with coding,
programming, bugfixing etc? It now takes about 2 seconds to do so, which
should be enough to notice the effects of modules such as the springlock
anyway. The admin one takes 0.5 seconds, as it's by all means a better
debug suit.

## Changelog

🆑
admin: The Debug and Admin MODsuits now take a lot less time to
(de)activate. 2 and 0.5 seconds respectively, compared to the default of
10s.
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* The Debug and Admin MODsuits now take a lot less time to (de)activate.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-06-24 11:47:32 +02:00
committed by GitHub
parent b6ce771910
commit fc6430e41c
2 changed files with 5 additions and 0 deletions

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@@ -105,6 +105,7 @@
extended_desc = theme.extended_desc
slowdown_inactive = theme.slowdown_inactive
slowdown_active = theme.slowdown_active
activation_step_time = theme.activation_step_time
complexity_max = theme.complexity_max
ui_theme = theme.ui_theme
charge_drain = theme.charge_drain