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[MIRROR] [NO GBP] Fixes spurious CI failures from museum ash spawns (for real this time) (#26665)
* [NO GBP] Fixes spurious CI failures from museum ash spawns (for real this time) (#81690) ## About The Pull Request I saw this runtime again despite thinking I fixed it and then realized I needed to be calling `ispath()` since we are not working with an instantiated object with these lists. Oops ## Why It's Good For The Game Working code is good ## Changelog Nothing player facing * [NO GBP] Fixes spurious CI failures from museum ash spawns (for real this time) --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -9,7 +9,7 @@
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/obj/effect/spawner/random/maintenance/no_decals
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/obj/effect/spawner/random/maintenance/no_decals/can_spawn(atom/loot)
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return !istype(loot, /obj/effect/decal)
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return !ispath(loot, /obj/effect/decal)
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/obj/effect/spawner/random/maintenance/examine(mob/user)
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. = ..()
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