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[MIRROR] Added on_surgical_insertion() and signals, to match on_surgical_removal (#27242)
* Added on_surgical_insertion() and signals, to match on_surgical_removal (#82486) ## About The Pull Request We have a proc for the effects of removing organs surgically -- currently only used for surplus organs blowing up -- so I added a matching proc for inserting them surgically. It also comes with its own signal, though there are no registrations. ## Why It's Good For The Game Orderly code with matching insertion and removal verbs. Maybe we could use this for lings, or traitors emagging cybernetics organs that make them do something zany? * Added on_surgical_insertion() and signals, to match on_surgical_removal --------- Co-authored-by: Joshua Kidder <49173900+Metekillot@users.noreply.github.com>
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co-authored by
Joshua Kidder
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@@ -252,6 +252,7 @@
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span_notice("[user] inserts something into [target]'s [parse_zone(target_zone)]!"),
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)
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display_pain(target, "Your [parse_zone(target_zone)] throbs with pain as your new [tool.name] comes to life!")
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target_organ.on_surgical_insertion(user, target, target_zone, tool)
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else
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target_organ.forceMove(target.loc)
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@@ -224,9 +224,14 @@
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/**
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* Proc that gets called when the organ is surgically removed by someone, can be used for special effects
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* Currently only used so surplus organs can explode when surgically removed.
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*/
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/obj/item/organ/proc/on_surgical_removal(mob/living/user, mob/living/carbon/old_owner, target_zone, obj/item/tool)
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SHOULD_CALL_PARENT(TRUE)
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SEND_SIGNAL(src, COMSIG_ORGAN_SURGICALLY_REMOVED, user, old_owner, target_zone, tool)
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RemoveElement(/datum/element/decal/blood)
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/**
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* Proc that gets called when the organ is surgically inserted by someone. Seem familiar?
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*/
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/obj/item/organ/proc/on_surgical_insertion(mob/living/user, mob/living/carbon/new_owner, target_zone, obj/item/tool)
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SHOULD_CALL_PARENT(TRUE)
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SEND_SIGNAL(src, COMSIG_ORGAN_SURGICALLY_INSERTED, user, new_owner, target_zone, tool)
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