Fix for clown car not bumping (#70144)

This commit is contained in:
TerraGS
2022-09-27 10:13:16 -07:00
committed by GitHub
parent f1b958aad6
commit fc76fc1230
+2 -8
View File
@@ -26,7 +26,6 @@
. = ..()
START_PROCESSING(SSobj,src)
RegisterSignal(src, COMSIG_MOVABLE_CROSS_OVER, .proc/check_crossed)
RegisterSignal(src, COMSIG_MOVABLE_BUMP, .proc/check_bumped)
/obj/vehicle/sealed/car/clowncar/process()
if(light_on && (obj_flags & EMAGGED))
@@ -95,8 +94,8 @@
to_chat(user, span_danger("You use the [banana] to repair [src]!"))
qdel(banana)
/obj/vehicle/sealed/car/clowncar/proc/check_bumped(atom/bumped)
SIGNAL_HANDLER
/obj/vehicle/sealed/car/clowncar/Bump(atom/bumped)
. = ..()
if(isliving(bumped))
if(ismegafauna(bumped))
return
@@ -148,11 +147,6 @@
STOP_PROCESSING(SSobj,src)
return ..()
/obj/vehicle/sealed/car/clowncar/Destroy(force)
UnregisterSignal(src, COMSIG_MOVABLE_BUMP)
UnregisterSignal(src, COMSIG_MOVABLE_CROSS_OVER)
return ..()
/**
* Plays a random funky effect
* Only available while car is emagged