changes proc to acid_act(), adds more messages

cleanbots will rise
This commit is contained in:
PKPenguin321
2016-02-17 15:50:13 -08:00
parent cebb046145
commit fc9bf6479c
@@ -101,11 +101,11 @@
for(var/mob/living/carbon/victim in loc)
if(victim.stat != DEAD)//cleanbots always finish the job
victim.visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [victim]!</span>", "<span class='danger'>[src] sprays you with hydrofluoric acid!</span>")
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.", "THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.")
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.", "THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.", "MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.")
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
victim.apply_damage(20, BURN, null)
victim.acid_act(5, 120, 100)
if(prob(10)) //Wets floors randomly
var/turf/simulated/T = loc