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Alphabetized, fixed spelling error, clarifying event descriptions. Polish (#69707)
About The Pull Request Alphabetized several long lists of strings so its easier for us to look through them, just code polish, nothing the players would see. Fixed some minor spelling errors as well. Clarified door bolt state to be less ambiguous in the door wiring gui. Originally it would say the door bolts have fallen, and the door bolts "Look up". i dont know about you but that was very not clear for me to read. Like where are the bolts? In the door or the frame? Arnt there bolts on top and bottom? Just didn't make sense to me. Now it says "Have engaged!" & "Have disengaged" hopefully that makes the state clearer at a glance. I also added a small handful of funny texts to some string files. See changelog Why It's Good For The Game Well, who doesn't like a bit of polish? Just makes the game a little easier for people. Also funny text funny text. Changelog spelling: improves spelling and adds more flavortext
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@@ -41,7 +41,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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break
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else if (defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
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log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
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message_admins(span_boldannounce("Failsafe failed criticaly while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(span_boldannounce("Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(span_boldannounce("You can try manually calling these two procs:."))
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message_admins(span_boldannounce("/proc/recover_all_SS_and_recreate_master: Most stuff should still function but expect instability/runtimes/broken stuff."))
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message_admins(span_boldannounce("/proc/delete_all_SS_and_recreate_master: Most stuff will be broken but basic stuff like movement and chat should still work."))
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@@ -184,7 +184,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
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FireHim = TRUE
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if(3)
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be put offline."
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BadBoy.flags |= SS_NO_FIRE
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if(msg)
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to_chat(GLOB.admins, span_boldannounce("[msg]"))
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@@ -238,7 +238,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// Initialize subsystems.
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for (var/datum/controller/subsystem/subsystem in stage_sorted_subsystems[current_init_stage])
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if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the correspondig flag or if they already are initialzized
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if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the corresponding flag or if they already are initialized
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continue
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current_initializing_subsystem = subsystem
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