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Reverts #10922: ei nath nerfs 2: ayy lmao
1. Someone gets salty and tries to grudgecode ei nath away 2. Someone else has to step in and make a nerf that isn't shooting the spell in the knees 3. The salt does not abate and new grudgecode rises 4. Everyone laughs about it and forgets about the pull 5. Months later it gets pulled with no testing and outstanding grammatical errors to the surprise of everyone, including the person who originally grudgecoded it This is duuuuuuuumb
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@@ -1,7 +1,6 @@
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/obj/effect/proc_holder/spell/targeted/touch
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/obj/effect/proc_holder/spell/targeted/touch/
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var/hand_path = "/obj/item/weapon/melee/touch_attack"
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var/obj/item/weapon/melee/touch_attack/attached_hand = null
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var/refund_coeff = 1 //how much of their charge they get back.
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invocation_type = "none" //you scream on connecting, not summoning
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include_user = 1
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range = -1
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@@ -9,7 +8,7 @@
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/obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr)
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if(attached_hand)
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qdel(attached_hand)
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charge_counter = round(charge_max * refund_coeff, 1)
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charge_counter = charge_max
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attached_hand = null
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user << "<span class='notice'>You draw the power out of your hand.</span>"
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return 0
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@@ -49,7 +48,6 @@
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name = "Disintegrate"
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desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
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hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
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refund_coeff = 0.66
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school = "evocation"
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charge_max = 600
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@@ -58,15 +56,6 @@
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action_icon_state = "gib"
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/obj/effect/proc_holder/spell/targeted/touch/disintegrate/cast(list/targets)
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for(var/mob/living/carbon/user in targets)
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visible_message("<span class='danger'>[user] starts gathering destructive energy...</span>", "<span class='danger'>You start gathering destructive energy...</span>")
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playsound(user.loc, 'sound/magic/Ethereal_Exit.ogg', 50, 1)
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if(!do_after(user, 15))
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return 0
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visible_message("<span class='userdanger'>[user] channels a large amount of destructive energy to his hand!</span>", "<span class='danger'>You channel a large amount of destructive energy to his hand!</span>")
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..()
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/obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
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name = "Flesh to Stone"
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desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
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