diff --git a/html/changelog.html b/html/changelog.html
index bf1696e2f08..08022c420e3 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -51,6 +51,24 @@
-->
+
17 December 2020
+
150 hours of testing updated:
+
+ - projectiles can hit all clicked things above the hit threshold layer (see: windows) when you directly click on it, even if they usually pass through
+ - mechs are no longer immune to projectiles because **gee whiz, it turns out there's objects that are not items but are also not structures and machinery in the game!**
+ - spiderwebs block projectiles again
+ - beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet sponges
+ - blobs no longer have lasers pass through them, except for the core, which then soaks up the lasers. fair and balanced, right?
+
+
Arkatos updated:
+
+ - Adaptive Paint now uses a radial menu for choosing its color variants.
+
+
Ryll/Shaps updated:
+
+ - Cleaving saws will no longer lose their sharpened damage boost when deactivated, and can no longer be sharpened infinitely
+
+
16 December 2020
Ghilker updated:
@@ -1871,54 +1889,6 @@
-
- 15 October 2020
- ArcaneMusic updated:
-
- - Added the Nanotrasen Internal Requisition Network (NIRN) modular computer app, for heads of staff to download.
- - Use NIRN to order departmentally-related cargo crates using your department's budget funds, without all the hassle!
-
- Dennok updated:
-
- - tweaked some shuttle code
- - fixed lavaland podding
-
- EdgeLordExe updated:
-
- - fixes heretic mass deletion during transmutation bug.
-
- IndieanaJones updated:
-
- - Abductor spawns in Dynamic actually function now
-
- Jared-Fogle updated:
-
- - Cyborgs can now interact with the communications console just like the AI.
- - Silicons are no longer given the option to recall. It didn't work in the first place, but now it gives a clear message.
- - The allied sectors list now properly goes down, rather than horizontal.
-
- Krysonism updated:
-
- - Removed silver from the chemical dispenser and synthesizer.
-
- necromanceranne updated:
-
- - Adds an emergency shuttle console to the BYO Shuttle.
- - Fixes bolt action guns having a mysterious additional bullet chambered upon initialization.
-
- raffclar updated:
-
- - Monkeys will once again show missing limbs
-
- silicons updated:
-
- - Shuttle hijacking has been completely reworked.
- - To hijack the shuttle, you must Alt-Click the emergency shuttle console (the one you emag) to begin the hijack process after a timed delay. You must be hijack capable to do this.
- - Each successful hack attempt (with a time based on antag role and whether or not you have the hijack objective) will push the hijack stage one step, up to 5.
- - After five successful hack attempts, the shuttle will be redirected.
- - The antagonists who can hijack include: traitor, blood brothers, wizard, nuke ops, highlanders, wizards, changelings and heretics.
- - Preserves the old hijack as the new 'Elimination' objective. Nobody but highlanders have this, and their version accounts for only their solo hijacking.
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 281643cae8b..cd27ca5f077 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -45265,3 +45265,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: fix supermatter gasmix filled with 0 gases
New Zealand:
- rscadd: Added Waitangi Day and ANZAC day holidays
+2020-12-17:
+ 150 hours of testing:
+ - bugfix: 'projectiles can hit all clicked things above the hit threshold layer
+ (see: windows) when you directly click on it, even if they usually pass through'
+ - bugfix: mechs are no longer immune to projectiles because **gee whiz, it turns
+ out there's objects that are not items but are also not structures and machinery
+ in the game!**
+ - bugfix: spiderwebs block projectiles again
+ - bugfix: beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet
+ sponges
+ - bugfix: blobs no longer have lasers pass through them, except for the core, which
+ then soaks up the lasers. fair and balanced, right?
+ Arkatos:
+ - tweak: Adaptive Paint now uses a radial menu for choosing its color variants.
+ Ryll/Shaps:
+ - bugfix: Cleaving saws will no longer lose their sharpened damage boost when deactivated,
+ and can no longer be sharpened infinitely
diff --git a/html/changelogs/AutoChangeLog-pr-55307.yml b/html/changelogs/AutoChangeLog-pr-55307.yml
deleted file mode 100644
index fb6f9b1ebc8..00000000000
--- a/html/changelogs/AutoChangeLog-pr-55307.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Arkatos"
-delete-after: True
-changes:
- - tweak: "Adaptive Paint now uses a radial menu for choosing its color variants."
diff --git a/html/changelogs/AutoChangeLog-pr-55495.yml b/html/changelogs/AutoChangeLog-pr-55495.yml
deleted file mode 100644
index 28e88c4b2e2..00000000000
--- a/html/changelogs/AutoChangeLog-pr-55495.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "150 hours of testing"
-delete-after: True
-changes:
- - bugfix: "projectiles can hit all clicked things above the hit threshold layer (see: windows) when you directly click on it, even if they usually pass through"
- - bugfix: "mechs are no longer immune to projectiles because **gee whiz, it turns out there's objects that are not items but are also not structures and machinery in the game!**"
- - bugfix: "spiderwebs block projectiles again"
- - bugfix: "beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet sponges"
- - bugfix: "blobs no longer have lasers pass through them, except for the core, which then soaks up the lasers. fair and balanced, right?"
diff --git a/html/changelogs/AutoChangeLog-pr-55520.yml b/html/changelogs/AutoChangeLog-pr-55520.yml
deleted file mode 100644
index 8733cbc507e..00000000000
--- a/html/changelogs/AutoChangeLog-pr-55520.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Ryll/Shaps"
-delete-after: True
-changes:
- - bugfix: "Cleaving saws will no longer lose their sharpened damage boost when deactivated, and can no longer be sharpened infinitely"