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Fixes all bits of code that check if something is under a tile that weren't being done
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@@ -948,8 +948,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/list/t_ray_images = list()
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var/static/list/stored_t_ray_images = list()
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for(var/obj/O in orange(client.view, src) )
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if(O.invisibility == INVISIBILITY_MAXIMUM)
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if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
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var/image/I = new(loc = get_turf(O))
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var/mutable_appearance/MA = new(O)
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MA.alpha = 128
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