[Ready for review/merge]Rolls chainsaw surgery into prosthetic replacement, makes synthetic armblades implantable (#23213)

🆑 XDTM
tweak: Implanting chainsaws is now a prosthetic replacement instead of its own surgery.
add: You can now implant synthetic armblades (from an emagged limb grower) into people's arms to use it at its full potential.
del: Chainsaw removal surgery has been removed as well; you'll have to sever the limb and get a new one.
/🆑
Reason for adding

Makes the surgery code more consistent, without a snowflake surgery for chainsaws. This also gives a legitimate use for synthetic armblades, which were otherwise just a much shittier and harder to get circular saw.
This commit is contained in:
XDTM
2017-01-29 21:51:55 +01:00
committed by oranges
parent 1bbace8241
commit fcf4320bb5
5 changed files with 64 additions and 93 deletions
+6 -1
View File
@@ -19,5 +19,10 @@
var/mob/living/carbon/human/L = target
user.visible_message("[user] severs [L]'s [parse_zone(target_zone)]!", "<span class='notice'>You sever [L]'s [parse_zone(target_zone)].</span>")
if(surgery.operated_bodypart)
surgery.operated_bodypart.drop_limb()
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
var/obj/item/held_item = L.get_item_for_held_index(target_limb.held_index)
target_limb.drop_limb()
if(held_item && held_item.flags & NODROP)
qdel(target_limb) // arm is ruined
return 1
+1 -66
View File
@@ -57,69 +57,4 @@
add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
else
user << "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>"
return 1
/datum/surgery/chainsaw
name = "chainsaw augmentation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise, /datum/surgery_step/chainsaw)
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm", "l_arm")
requires_organic_bodypart = 0
/datum/surgery_step/chainsaw
time = 64
name = "insert chainsaw"
implements = list(/obj/item/weapon/twohanded/required/chainsaw = 100)
/datum/surgery_step/chainsaw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to install the chainsaw onto [target].", "<span class='notice'>You begin to install the chainsaw onto [target]...</span>")
/datum/surgery_step/chainsaw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!target.get_empty_held_indexes())
user << "<span class='warning'>You can't fit the chainsaw in while [target]'s hands are full!</span>"
return 0
else
user.visible_message("[user] finishes installing the chainsaw!", "<span class='notice'>You install the chainsaw.</span>")
user.unEquip(tool)
qdel(tool)
var/obj/item/weapon/mounted_chainsaw/sawarms = new(target)
target.put_in_hands(sawarms)
return 1
/datum/surgery/chainsaw_removal
name = "chainsaw removal"
steps = list(/datum/surgery_step/chainsaw_removal)
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm", "l_arm")
requires_organic_bodypart = 0
/datum/surgery/chainsaw_removal/can_start(mob/user, mob/living/carbon/target)
if(target.is_holding_item_of_type(/obj/item/weapon/mounted_chainsaw))
return 1//can continue surgery
else
return 0//surgery will never be available
/datum/surgery_step/chainsaw_removal
time = 128
name = "saw off chainsaw"
implements = list(/obj/item/weapon/circular_saw = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100, /obj/item/weapon/melee/arm_blade = 75, /obj/item/weapon/mounted_chainsaw = 65, /obj/item/weapon/twohanded/fireaxe = 50, /obj/item/weapon/twohanded/required/chainsaw = 50, /obj/item/weapon/hatchet = 35, /obj/item/weapon/kitchen/knife/butcher = 25)
/datum/surgery_step/chainsaw_removal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins sawing the chainsaw off of [target]'s arms.", "<span class='notice'>You begin removing [target]'s chainsaw...</span>")
/datum/surgery_step/chainsaw_removal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
for(var/obj/item/weapon/mounted_chainsaw/V in target.held_items)
target.unEquip(V, 1)
user.visible_message("[user] carefully saws [target]'s arm free of the chainsaw.", "<span class='notice'>You remove the chainsaw.</span>")
return 1
return 1
+43 -23
View File
@@ -16,38 +16,58 @@
/datum/surgery_step/add_prosthetic
name = "add prosthetic"
implements = list(/obj/item/bodypart = 100)
implements = list(/obj/item/bodypart = 100, /obj/item/weapon/twohanded/required/chainsaw = 100, /obj/item/weapon/melee/synthetic_arm_blade = 100)
time = 32
var/organ_rejection_dam = 0
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/BP = tool
if(ismonkey(target))// monkey patient only accept organic monkey limbs
if(BP.status == BODYPART_ROBOTIC || BP.animal_origin != MONKEY_BODYPART)
user << "<span class='warning'>[BP] doesn't match the patient's morphology.</span>"
return -1
if(BP.status != BODYPART_ROBOTIC)
organ_rejection_dam = 10
if(ishuman(target))
if(BP.animal_origin)
if(istype(tool, /obj/item/bodypart))
var/obj/item/bodypart/BP = tool
if(ismonkey(target))// monkey patient only accept organic monkey limbs
if(BP.status == BODYPART_ROBOTIC || BP.animal_origin != MONKEY_BODYPART)
user << "<span class='warning'>[BP] doesn't match the patient's morphology.</span>"
return -1
var/mob/living/carbon/human/H = target
if(H.dna.species.id != BP.species_id)
organ_rejection_dam = 30
if(BP.status != BODYPART_ROBOTIC)
organ_rejection_dam = 10
if(ishuman(target))
if(BP.animal_origin)
user << "<span class='warning'>[BP] doesn't match the patient's morphology.</span>"
return -1
var/mob/living/carbon/human/H = target
if(H.dna.species.id != BP.species_id)
organ_rejection_dam = 30
if(target_zone == BP.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
user.visible_message("[user] begins to replace [target]'s [parse_zone(target_zone)].", "<span class ='notice'>You begin to replace [target]'s [parse_zone(target_zone)]...</span>")
if(target_zone == BP.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
user.visible_message("[user] begins to replace [target]'s [parse_zone(target_zone)].", "<span class ='notice'>You begin to replace [target]'s [parse_zone(target_zone)]...</span>")
else
user << "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>"
return -1
else if(target_zone == "l_arm" || target_zone == "r_arm")
user.visible_message("[user] begins to attach [tool] onto [target].", "<span class='notice'>You begin to attach [tool] onto [target]...</span>")
else
user << "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>"
user << "<span class='warning'>[tool] must be installed onto an arm.</span>"
return -1
/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/L = tool
user.drop_item()
L.attach_limb(target)
if(organ_rejection_dam)
target.adjustToxLoss(organ_rejection_dam)
user.visible_message("[user] successfully replaces [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You succeed in replacing [target]'s [parse_zone(target_zone)].</span>")
return 1
if(istype(tool, /obj/item/bodypart))
var/obj/item/bodypart/L = tool
user.drop_item()
L.attach_limb(target)
if(organ_rejection_dam)
target.adjustToxLoss(organ_rejection_dam)
user.visible_message("[user] successfully replaces [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You succeed in replacing [target]'s [parse_zone(target_zone)].</span>")
return 1
else
target.regenerate_limb(target_zone)
user.visible_message("[user] finishes attaching [tool]!", "<span class='notice'>You attach [tool].</span>")
user.unEquip(tool)
qdel(tool)
if(istype(tool, /obj/item/weapon/twohanded/required/chainsaw))
var/obj/item/weapon/mounted_chainsaw/new_arm = new(target)
target_zone == "r_arm" ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
return 1
else if(istype(tool, /obj/item/weapon/melee/synthetic_arm_blade))
var/obj/item/weapon/melee/arm_blade/new_arm = new(target, silent = TRUE, synthetic = TRUE)
target_zone == "r_arm" ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
return 1