Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyDestruction

Conflicts:
	code/game/objects/structures/crates_lockers/closets.dm
This commit is contained in:
phil235
2016-04-24 21:22:37 +02:00
132 changed files with 72880 additions and 1732 deletions
@@ -239,6 +239,14 @@
build_path = /obj/item/weapon/kitchen/fork
category = list("initial","Dinnerware")
/datum/design/tray
name = "Tray"
id = "tray"
build_type = AUTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/weapon/storage/bag/tray
category = list("initial","Dinnerware")
/datum/design/bowl
name = "Bowl"
id = "bowl"
@@ -369,9 +369,9 @@
desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
id = "mech_plasma_cutter"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasma" = 2)
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasmatech" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 200)
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
construction_time = 100
category = list("Exosuit Equipment")
+16 -48
View File
@@ -23,13 +23,14 @@
category = list("Firing Pins")
/datum/design/stunrevolver
name = "Stun Revolver"
desc = "A high-tech revolver that fires internal, reusable taser cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
build_path = /obj/item/weapon/gun/energy/shock_revolver
category = list("Weapons")
/datum/design/nuclear_gun
@@ -163,16 +164,6 @@
build_path = /obj/item/weapon/grenade/chem_grenade/adv_release
category = list("Weapons")
/datum/design/smg
name = "NanoTrasen Saber SMG"
desc = "A prototype advancment over the WT-550 auto rifle made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic/proto
category = list("Weapons")
/datum/design/xray
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
@@ -193,6 +184,16 @@
build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
category = list("Weapons")
/datum/design/gatling
name = "Laser Gatling Gun"
desc = "A massive weapon with a backpack mounted power source."
id = "gatlinggun"
req_tech = list("combat" = 6, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30000, MAT_SILVER = 4000, MAT_DIAMOND = 6000, MAT_URANIUM = 10000)
build_path = /obj/item/weapon/minigunpack
category = list("Weapons")
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
@@ -246,39 +247,6 @@
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
//SABR Mags
/datum/design/mag_smg
name = "SABR SMG Magazine (9mm)"
desc = "A 30-round magazine for the prototype submachine gun."
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
category = list("Ammo")
/datum/design/mag_smg/ap_mag
name = "SABR SMG Armour Piercing Magazine (9mmAP)"
desc = "A 30-round armour piercing magazine for the prototype submachine gun. Deals slightly less damage by bypasses most armour"
id = "mag_smg_ap"
materials = list(MAT_METAL = 3000, MAT_SILVER = 100)
build_path = /obj/item/ammo_box/magazine/smgm9mm/ap
/datum/design/mag_smg/incin_mag
name = "SABR SMG Incendiary Magazine (9mmIC)"
desc = "A 30-round incindiary round magazine for the prototype submachine gun. Deals significanlty less damage but sets the target on fire"
id = "mag_smg_ic"
materials = list(MAT_METAL = 3000, MAT_SILVER = 100, MAT_GLASS = 400)
build_path = /obj/item/ammo_box/magazine/smgm9mm/fire
/datum/design/mag_smg/incin_tox
name = "SABR SMG Urnaium Magazine (9mmTX)"
desc = "A 30-round urnaium tipped round magazine for the prototype submachine gun. Deals toxin damage, but less overall damage."
id = "mag_smg_tx"
materials = list(MAT_METAL = 3000, MAT_GLASS = 200, MAT_URANIUM = 1000)
build_path = /obj/item/ammo_box/magazine/smgm9mm/toxin
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
@@ -69,7 +69,7 @@
user.drop_item()
qdel(O)
return
..()
/datum/action/innate/camera_off/xenobio/Activate()
if(!target || !ishuman(target))
@@ -169,5 +169,5 @@
for(var/mob/living/carbon/monkey/M in remote_eye.loc)
if(M.stat)
M.visible_message("[M] vanishes as they are reclaimed for recycling!")
X.monkeys += 0.2
X.monkeys = round(X.monkeys + 0.2,0.1)
qdel(M)