From fcfdbfc9756f2fe7ce9501deee6f2cec84a4d51e Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 24 Jun 2023 01:10:08 +0200 Subject: [PATCH] [MIRROR] Fix colossus finale firing like 100 fewer projectiles than it should be [MDB IGNORE] (#21969) * Fix colossus finale firing like 100 fewer projectiles than it should be (#76202) ## About The Pull Request ![image](https://github.com/tgstation/tgstation/assets/51863163/b7d831db-dd38-4a60-b8e3-9a02c0101d40) ## Changelog :cl: Melbert fix: The colossus's finale attack is now 100x more lethal, because it was firing 100x fewer projectiles than intended /:cl: * Fix colossus finale firing like 100 fewer projectiles than it should be --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> --- code/datums/actions/mobs/projectileattack.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/datums/actions/mobs/projectileattack.dm b/code/datums/actions/mobs/projectileattack.dm index 468e498e959..7866e0831ca 100644 --- a/code/datums/actions/mobs/projectileattack.dm +++ b/code/datums/actions/mobs/projectileattack.dm @@ -285,6 +285,7 @@ name = "Titan's Finale" desc = "A single-use ability that shoots a large amount of projectiles around you." cooldown_time = 2.5 SECONDS + projectile_type = /obj/projectile/colossus /datum/action/cooldown/mob_cooldown/projectile_attack/colossus_final/Activate(atom/target_atom) . = ..()